Explode

Effect:

Remove monster and send a spray of projectiles in all directions


Attributes:

  • initialDelay (float, default 0.0): seconds before exploding
  • range (float, default 5.0): distance for player to activate. 0.0 range means it does not need activation
  • numShots (int, default 12): number of projectiles
  • arcDegrees (int, default 360): arc of the shot
  • projectileId (int, default 0): <Projectile> tag that describes the projectile properties
  • dropLoot (boolean, default false): whether to drop loot
  • giveXP (boolean, default false): whether to give xp to nearby player

Examples:

Djinn

<Behavior range="0.0" projectileId="0" dropLoot="true" giveXP="true">Explode</Behavior>

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