Explode
Effect:
Remove monster and send a spray of projectiles in all directions
Attributes:
- initialDelay (float, default 0.0): seconds before exploding
- range (float, default 5.0): distance for player to activate. 0.0 range means it does not need activation
- numShots (int, default 12): number of projectiles
- arcDegrees (int, default 360): arc of the shot
- projectileId (int, default 0): <Projectile> tag that describes the projectile properties
- dropLoot (boolean, default false): whether to drop loot
- giveXP (boolean, default false): whether to give xp to nearby player
Examples:
Djinn
<Behavior range="0.0" projectileId="0" dropLoot="true" giveXP="true">Explode</Behavior>
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