Heal

Effect:

Heal other monster of given types


Attributes:

  • targetIds (string, default empty): comma-separated list of object ids to heal
  • targetGroups (string, default empty): comma-separated list of group names to heal
  • cooldown (float, default 10.0): time in seconds between heals
  • range (float, default 10.0): max distance to heal at
  • maxTargets (int, default -1 meaning infinite): number of targets that can be healed
  • maxHeal (int, default -1 meaning infinite): the amount of healing that can be done
  • hideVisual (boolean, default false): whether to hide all visuals

Examples:

Rock Construct

<Behavior targetGroups="Papers" cooldown="1">Heal</Behavior>

Worshipping Priest and Worshipping Priestess (Tomb Beam Priests)

<Behavior targetIds="Active Sarcophagus" cooldown="0.4" range="10" maxTargets="1" maxHeal="200">Heal</Behavior> 

Masked Party God

<Behavior targetIds="Masked Party God" cooldown="0.2" range="1" maxHeal="3000" hideVisual="true">Heal</Behavior>

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