Heal
Effect:
Heal other monster of given types
Attributes:
- targetIds (string, default empty): comma-separated list of object ids to heal
- targetGroups (string, default empty): comma-separated list of group names to heal
- cooldown (float, default 10.0): time in seconds between heals
- range (float, default 10.0): max distance to heal at
- maxTargets (int, default -1 meaning infinite): number of targets that can be healed
- maxHeal (int, default -1 meaning infinite): the amount of healing that can be done
- hideVisual (boolean, default false): whether to hide all visuals
Examples:
Rock Construct
<Behavior targetGroups="Papers" cooldown="1">Heal</Behavior>
Worshipping Priest and Worshipping Priestess (Tomb Beam Priests)
<Behavior targetIds="Active Sarcophagus" cooldown="0.4" range="10" maxTargets="1" maxHeal="200">Heal</Behavior>
Masked Party God
<Behavior targetIds="Masked Party God" cooldown="0.2" range="1" maxHeal="3000" hideVisual="true">Heal</Behavior>
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