Effect:
Heal other monster of given types
Attributes:
Examples:
Rock Construct
<Behavior targetGroups="Papers" cooldown="1">Heal</Behavior>
Worshipping Priest and Worshipping Priestess (Tomb Beam Priests)
<Behavior targetIds="Active Sarcophagus" cooldown="0.4" range="10" maxTargets="1" maxHeal="200">Heal</Behavior>
Masked Party God
<Behavior targetIds="Masked Party God" cooldown="0.2" range="1" maxHeal="3000" hideVisual="true">Heal</Behavior>
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