Effect:
Circle around a given monster type (gives facing)
Attributes:
Examples:
Nut (waiting and first phase)
<Behavior protecteeId="Tomb Boss Anchor" radius="4.8" speed="0.6">Orbit</Behavior>
Nexus Chinese Dragon
<Behavior protecteeId="Nexus Anchor" speedVariability="0.1" speed=".4" radius="9" radiusVariability="0.1" radiusWobbleDistance="1.5" radiusWobblePeriod="10">Orbit</Behavior>
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