Effect:
Maintain multiple enemies and die if all "protectors" are dead
Attributes:
Examples:
Pentaract
<Behavior childIds="Pentaract Tower" childCorpseId="Pentaract Tower Corpse" cooldown="15" numChildren="5" distance="15">MaintainProtectors</Behavior>
Is something described here not clear or do you have ideas on how to improve the documentation? Let us know!