KeepDistance
Effect:
Attempt to stay at exactly a certain distance from players
Attributes:
- acquireRange (float, default 15.0): distance at which players can activate this behavior
- distance (float, default 10.0): distance to stay from players
- speed (float, default 1.0): speed at which the monster moves
Examples:
Sea Horse
<Behavior acquireRange="4" distance="3.5" speed=".5">KeepDistance</Behavior>
Is something described here not clear or do you have ideas on how to improve the documentation? Let us know!