KeepDistance

Effect:

Attempt to stay at exactly a certain distance from players


Attributes:

  • acquireRange (float, default 15.0): distance at which players can activate this behavior
  • distance (float, default 10.0): distance to stay from players
  • speed (float, default 1.0): speed at which the monster moves

Examples:

Sea Horse

<Behavior acquireRange="4" distance="3.5" speed=".5">KeepDistance</Behavior>

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