ConditionEffect
Effect:
Set a condition effect on the monster
Attributes:
- effect (string, default empty): name of the effect (see the list at end of this document)
- duration (float, default 0.0): how long the effect will last
- Note: 0.0 means permanent while behavior is active
- Note 2: ConditionEffects will be removed if you transition out of the state with this behavior
Examples:
Djinn (between attacks)
<Behavior effect="Invulnerable">ConditionEffect</Behavior>
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