ConditionEffect

Effect:

Set a condition effect on the monster


Attributes:

  • effect (string, default empty): name of the effect (see the list at end of this document)
  • duration (float, default 0.0): how long the effect will last
    • Note: 0.0 means permanent while behavior is active
    • Note 2: ConditionEffects will be removed if you transition out of the state with this behavior

Examples:

Djinn (between attacks)

<Behavior effect="Invulnerable">ConditionEffect</Behavior>

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