MakeMinions
Effect:
Create monsters
Attributes:
- cooldown (float, default 30.0|int, default 1): time in seconds between creating new monster and (seperated with "|") amount of monsters to be created per cooldown
- cooldownJitter (boolean, default false): whether to vary the cooldown by a random amount (50% to 150% of cooldown)
- childIds (string, default empty): comma-seperated list of monster types to create
- groupId (string, default empty): name of group to create monsters from (overrides childIds)
- maxChildren (int, default 0): maximum number of minions to have alive at once
- minOffset (float, default 0.0): minimum offset in a random direction in tiles
- maxOffset (float, default 0.0): maximum offset in a random direction in tiles
- startWithMinions (boolean, default true): whether minions are created when the monster is
- Note: when in any state doesn't have to be in the root, the monsters will spawn immediately anyway if set to true
- Note: monsters will automatically stop giving EXP after the second wave (meaning if the amount spawned is higher than maxChildren * 2)
Examples:
Titanum
<Behavior cooldown="15|1" childIds="shtrs Stone Mage" maxChildren="5" startWithMinions="false">MakeMinions</Behavior> <Behavior cooldown="5|1" childIds="shtrs Stone Knight" maxChildren="5" startWithMinions="false">MakeMinions</Behavior>
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