FollowOrders
Effect:
Have the monster follow behaviors specified by another monster
Attributes:
- listenIds (string, default empty): comma-separated list of monster types to listen to
- acquireRange (float, default 15.0): distance max at which a monster will look for an orderer
- cooldown (float, default 3.0): seconds between new orders
Examples:
Horned Drake
<Behavior listenIds="Drake Baby">FollowOrders</Behavior>
Is something described here not clear or do you have ideas on how to improve the documentation? Let us know!