Wander
Effect:
Move in a random direction
Attributes:
- speed (float, default 0.4): speed at which the monster moves
- avoidWater (boolean, default false): whether the creature avoids water (currently only Water, Shallow Water and Dark Water count)
Examples:
Cube God
<Behavior avoidWater="true">Wander</Behavior>
Crystal Prisoner Clone
<Behavior speed="0.85">Wander</Behavior>
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