Wander

Effect:

Move in a random direction


Attributes:

  • speed (float, default 0.4): speed at which the monster moves
  • avoidWater (boolean, default false): whether the creature avoids water (currently only Water, Shallow Water and Dark Water count)

Examples:

Cube God

<Behavior avoidWater="true">Wander</Behavior> 

Crystal Prisoner Clone

<Behavior speed="0.85">Wander</Behavior>

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