The world runs on its stomach.

Hunger

Whenever a villager is walking or performing an action, they can become hungry. Hunger takes points away from the Villager's food bar and will always be a negative value. Eating increases the bar and is a positive value.

Walking

While a Villager is walking, they have a 1 in 50 chance every game tick of gaining a -1 hunger value.

Clerics

Casting a heal or bless on a Villager costs -6 hunger points.

Lumberjacks

Chopping a tree down costs -1 hunger for every 2 logs in a tree.

Druid

Casting growth on a crop or tree costs -2 hunger points, but casting Earth Reform to fill a Mineshaft costs -8 hunger points.

Rancher

Feeding or harvesting produce from an animal costs -3 hunger points.

Farmer

Farmer actions have a variety of hunger costs:

  • -1 points for planning where a farm plot should go
  • -2 points for gathering sugarcane or tilling dirt
  • -3 points for harvesting the farm

Guard

Using a melee attack or the super whammy jammy attack costs -1 hunger points.

Butcher

Leading an animal to the Butcher Structure costs -1 hunger points and has a 1 in 8 chance of occurring every 30 ticks while leading.

Butchering an animal costs a flat -6 hunger points.

Bard

Performing, whether in the Tavern or while wandering around the Village, costs -6 hunger points.

Miner

Miners lose -1 hunger points for every block they mine.

Teacher

While teaching School, a Teacher loses -1 hunger points every time he moves to a new position (roughly once every 400 game ticks, or 20 seconds).

Crafting and Hunger

Any time a villager crafts an item, they will gain hunger. The amount of hunger varies based on which item is being crafted and how skilled the Villager is.

A skill 1 Villager will gain the max hunger value, while a skill 100 will gain the least. Villagers of skill levels in between will gain an amount of hunger in between the two values. This is a solid linear scale between the two.

Blacksmith

  • Iron Axe: -6 at level 1, -3 at level 100
  • Iron Pickaxe: -6 at level 1, -3 at level 100
  • Iron Sword: -6 at level 1, -3 at level 100
  • Bucket: -5 at level 1, -2 at level 100
  • Iron Boots: -4 at level 1, -2 at level 100
  • Iron Chestplate: -9 at level 1, -5 at level 100
  • Iron Leggings: -7 at level 1, -4 at level 100
  • Iron Helmet: -5 at level 1, -3 at level 100
  • Diamond Sword: -6 at level 1, -3 at level 100
  • Diamond Boots: -6 at level 1, -3 at level 100
  • Diamond Chestplate: -9 at level 1, -5 at level 100
  • Diamond Leggings: -7 at level 1, -4 at level 100
  • Diamond Helmet: -5 at level 1, -3 at level 100
  • Diamond Axe: -6 at level 1, -3 at level 100
  • Diamond Pickaxe: -6 at level 1, -3 at level 100
  • Torch: -5 at level 1, -2 at level 100

Butcher

  • Wooden Axe: -11 at level 1, -2 at level 100
  • Leather Chestplate: -8 at level 1, -4 at level 100
  • Leather Leggings: -7 at level 1, -3 at level 100
  • Leather Boots: -4 at level 1, -2 at level 100
  • Leather Helmet: -5 at level 1, -3 at level 100

Chef

  • Golden Carrot: -7 at level 1, -2 at level 100
  • Beetroot Soup: -7 at level 1, -2 at level 100
  • Cake: -10 at level 1, -5 at level 100
  • Bread: -5 at level 1, -2 at level 100
  • Bowl: -5 at level 1, -1 at level 100
  • Sugar: -3 at level 1, -1 at level 100
  • Pumpkin Pie: -9 at level 1, -4 at level 100
  • Cookie: -6 at level 1, -2 at level 100

Enchanter

  • Enchanting any item: -7 at level 1, -3 at level 100
  • Paper: -2 at level 1, -2 at level 100
  • Book: -2 at level 1, -2 at level 100

Farmer

  • Wooden Hoe: -11 at level 1, -2 at level 100

Guard

  • Wooden Sword: -12 at level 1, -3 at level 100

Lumberjack

  • Wooden Axe: -11 at level 1, -2 at level 100

Miner

  • Wooden Pickaxe: -11 at level 1, -2 at level 100
  • Torch: -7 at level 1, -2 at level 100

Teacher

  • Name Tag: -4 at level 1, -1 at level 100

Eating

Eating food will fill a Villager's hunger bar. Different foods give different values; if an item is not a Villager item (white text instead of green) it will provide half the benefits listed. Click here to see the amount of happiness for each food item. They will start to eat food when they are at 30 hunger points or less.

  • Apple: 12 hunger points
  • Baked Potato: 35 hunger points
  • Beetroot: 7 hunger points
  • Beetroot Soup: 50 hunger points
  • Bread: 55 hunger points
  • Cake: 7 hunger points
  • Carrot: 12 hunger points
  • Cooked Chicken: 60 hunger points
  • Cooked Mutton: 66 hunger points
  • Cooked Pork Chop: 80 hunger points
  • Cookie*: 5 hunger points
  • Golden Carrot: 70 hunger points
  • Melon*: 6 hunger points
  • Mushroom Stew*: 50 hunger points
  • Potato: 7 hunger points
  • Pumpkin Pie*: 35 hunger points
  • Steak: 80 hunger points

*indicates items that require player items for the Chef to cook