5/29/2019
Version 1.0.18 Notes:
- Zombie Pigmen will no longer attack villagers.
- Monster spawns have increased on What If 1.
- Villagers now report the actual damage they have taken after armor and absorption.
- Villagers converted from a nitwit will now be granted an initial skill boost in their profession based on the nitwits education level.
- Blacksmith will now deliver charcoal to storage room and will stop smelting charcoal when storage has 16.
- Intelligence gained from reading in the library has been greatly reduced. Chance to gain intelligence decreases with higher intelligence.
- The druid levels up much slower from casting Growth.
- Heart items spawn rate decreased.
- Druids should no longer cast Earth Reform when a player is inside the tunnel.
- Architect and Tradesman will no longer lock their trades after 7.
- Lumberjacks should no longer plant saplings at the base of an existing tree. (Not 100% positive on this one. Let me know if you see it still!)
- Shift-clicking on a Merchant or double trading will no longer cause a client crash.
- Villagers will now stop when you inspect them.
- Merchants can no longer be converted to a profession when shift-clicking with a profession token.
- Increased merchant trade appearance chances for wool and redstone.
- Extra redstone 'bonus' rate from Miners decreased.
- Merchants have once again gained door-opening technology.
- Lumberjacks will no longer deliver saplings to storage. They will stop picking them up when they have a good amount.
- Chefs will now deliver cooked chicken to storage
- Chefs will now receive an empty bucket when crafting cake. (from the milk bucket)
- Chefs will now deliver empty buckets to storage.
- Fixed Rancher missing texture thought - Guards will no longer attack players if accidentally hit.
- Druids will no longer Earth Reform on tunnels less than 3 blocks in length.
- Iron and Snow golems will now attack the Necromancer.
- Structure and Profession tokens no longer stack.
- Chests should no longer stay open sometimes when a villager drops off or picks up items.