Happiness keeps your villagers working and, with enough happiness, is how you expand your village with Children.
Happiness keeps your villagers working and, with enough happiness, is how you expand your village with Children.
Villagers share a set of event related happiness or sadness. These stats are the same for all villagers.
Events that positively affect a single villager:
Events that negatively affect a single villager:
These events affect only a specific Villager:
The Bard has a unique ability to spread happiness by playing music.
In the Tavern while playing at night, the Bard spreads happiness to villagers based on his current skill level. This happiness boost does not affect the Bard playing the music.
During the Bard's song there is a 1 in 16 chance every 2 seconds (40 game ticks) that each villager listening inside the Tavern will gain a boost of 1 to 3 happiness points. Once the song is finished, there is a 50% chance that these same villagers will gain an additional 3 to 5 happiness points!
During the daylight hours, the Bard will play for the Villagers as they are working. While the Bard is playing outside, Villagers in a 16 block radius will be affected. During the song they have a 1 in 8 chance every half a second (10 game ticks) to gain between 2 and 8 happiness points. After the Bard has finished the song, the listeners have a 50% to gain an additional 5 to 10 points, again based on the Bard's level.
At level 1, the Bard will give the minimum level of happiness listed. As the Bard increases skill, this number will also increase; once they are level 100, Bards will give the maximum happiness to their listeners. When the Bard is finished playing, they gain happiness equal to the total amount they provided villagers while playing. The Bard will get unhappy if their performances are not appreciated by sufficient people.
Happiness and sadness are directly related. Job-related events that cause sadness are throttled so an event can only occur once in a 10 second period (200 game ticks), and even then it only has a 1 in 3 chance of occurring:
Each food item provides different happiness points. Different foods give different values; if an item is not a Villager item (white text instead of green) it will provide half the benefits listed. Click here to see the amount of hunger for each food item.
*indicates items that require player items for the Chef to cook
Each villager remembers the last 5 foods they have consumed. The number of times they have eaten a particular food will modify the amount of happiness they receive from that food:
The final happiness from eating a food will never be less than -3.