Tektopia has several commands that were created to help with the debugging process. They can only be accessed if you are OP.
Tektopia has several commands that were created to help with the debugging process. They can only be accessed if you are OP.
/village animals
Turns all animals within 15 blocks into villager animals.
/village edges
Briefly creates glowing armor stands at potential spawn locations for village visitors.
/village goto <id>
Teleport to an entity by its Id.
/village graph 1/0
Enable/disable the village pathing graph overlay (pictured).
/village happy #
Modify the happiness of all villagers within 12 blocks by #.
/village hunger #
Modify the hunger of all villagers within 12 blocks by #.
If standing inside an animal pen, modify all animals inside the pen by #.
/village intelligence <#>
Modify the intelligence of villagers within 6 blocks by #. Must be positive.
/village item
Converts the active hotbar item into a green villager item.
/village kill
Kills every villager in the current village.
/village level #
Every villager within 3 blocks gains # levels in their current profession.
/village nearby
Reports any existing nearby villages to the player's current position.
/village populate #
Spawns a large variety of villagers inside the town hall. Each will be around level # in the profession. Kills all existing villagers beforehand.
/village raid #
Spawn a necromancer raid of # power. # should roughly be the population of the village that can handle the raid difficulty.
/village report <homes|happy|hunger|economy|levels>
Runs a global world report on all loaded villages of the category specified. Results are output into log files.
homes - What villagers live in each home.
happy - How happy are the villagers, grouped by range.
hunger - How hungry are the villagers, grouped by range.
economy - Show the current economic values of items and sales history.
levels - Shows the average skill level of each profession.
/village start
Gives the player a new town hall and storage structure token.