Images and video

There is a huge amount of free and not-free-but-easily-available images (photos, drawings, etc) and videos on the internet. Games should be designed to capitalise on this wealth of media, to provide colour and depth to games. For example, when you explore a tile that has a natural wonder, e.g. a waterfall, a picture of a waterfall is displayed along with the message "Your explores have found a magnificent waterfall and named it [name] falls".