Advanced Tactics
Advanced Tactics is the commercial sequal to People's Tactics.
Pros
Great graphics system that is incredibly flexible
Well-designed supply system
Transfer system means less micromanagement in getting units from production centres to the front line
Cons
Scenario editing is made time consuming due to difficulties in accessing and editing data
The AI phase is very slow
No enough diplomacy, infrastructure development or technological advancement for my liking
Only one fantasy scenario, and no fantasy random game
Not enough control over random games
No unit automation (like goto)
Only cities adjacent to the sea can build naval units
Only city/town/village tiles contribute to resource production
100 x 100 map size is not big enough
merging and splitting units is slow and painful (see below)
Speeding up advanced tactics
morale - when a side starts losing the moral of the units suffers, so they continue losing (as in hex empire) (but this could perhaps be offset by a home soil bonus)
increase the supply requirement per unit, resulting in fewer units
increase the rate of kill per turn
Merging and splitting units
Merging and splitting units in Advanced Tactics is slow (too many mouse clicks) and painful (readiness cost, movement cost, political points cost). Eliminating these factors will make the game more playable as managing a large number of units makes the game slower to play.
For merging the user clicks on one unit, holds ctrl, clicks other units, and clicks a merge units button.
For splitting units, the user clicks on a unit, clicks split, then a dialogue pops up allowing elements to be transferred across).
Perhaps a reorganise units diagram, where the user can drag elements between the units in the tile.