Advanced Tactics

Advanced Tactics is the commercial sequal to People's Tactics.

Pros

    • Great graphics system that is incredibly flexible

    • Well-designed supply system

    • Transfer system means less micromanagement in getting units from production centres to the front line

Cons

    • Scenario editing is made time consuming due to difficulties in accessing and editing data

    • The AI phase is very slow

    • No enough diplomacy, infrastructure development or technological advancement for my liking

    • Only one fantasy scenario, and no fantasy random game

    • Not enough control over random games

    • No unit automation (like goto)

    • Only cities adjacent to the sea can build naval units

    • Only city/town/village tiles contribute to resource production

    • 100 x 100 map size is not big enough

    • merging and splitting units is slow and painful (see below)

Speeding up advanced tactics

    • morale - when a side starts losing the moral of the units suffers, so they continue losing (as in hex empire) (but this could perhaps be offset by a home soil bonus)

    • increase the supply requirement per unit, resulting in fewer units

    • increase the rate of kill per turn

Merging and splitting units

Merging and splitting units in Advanced Tactics is slow (too many mouse clicks) and painful (readiness cost, movement cost, political points cost). Eliminating these factors will make the game more playable as managing a large number of units makes the game slower to play.

For merging the user clicks on one unit, holds ctrl, clicks other units, and clicks a merge units button.

For splitting units, the user clicks on a unit, clicks split, then a dialogue pops up allowing elements to be transferred across).

Perhaps a reorganise units diagram, where the user can drag elements between the units in the tile.