Spells

Underlying concepts

Modern science enables us to understand the science behind the magic spells we know and love. The key concepts are as follows:

    • Manipulation (creation/destruction/changing) of matter

    • Manipulation (creation/destruction/changing) of energy (electromagnetic/kinetic/molecular kinetic)

    • Manipulation (creation/destruction/changing) of magnetic fields

    • Manipulation (creation/destruction/changing) of gravitational fields

    • Manipulation of the mind

    • Perception (i.e. taking in information through magical means)

(Soon to be) Complete list of spells

Spells

Specific spells and their importance to games

Healing

Healing spells often play a significant role in RPGs, particularly those that use a hitpoint type mechanism. It is often the case that a character can heal him/herself during combat, thus allowing the character to fight many foes in large battles. However, it would be an interesting game dynamic if healing spells were limited to being used out of combat, for example by requiring that they take a few minutes to cast (no character can spare a few minutes in the heat of combat). This would tend to make combat shorter, and more intense, with greater risk resulting from injuries.