Programmable unit AI

Giving players more control over the unit level AI (i.e. how the unit responds in various circumstances or the set of instructions that it has) allows them to efficiently control a larger number of units. As real-time strategy has evolved many unit commands have been added. However, there's still room for expansion. An incomplete list:

    • Sequence of move coordinates/tasks

    • Patrol area

    • Patrol route

    • Don't move under any circumstances (hold position)

    • Move to engage enemy (x tiles) but return to position (don't move by more than y tiles)

    • Autoexplore

    • Hunt x unit types

    • When under attack by superior force, retreat to coordinates x,y