XConq
General thoughts
General thoughts
One problem with XConq is that it becomes very difficult to read the help file as there is so much info - it would be better to structure the data (or at least the presentation thereof as base value plus modifiers)
I like the XConq concept of cities being units themselves, as that allows production of units in mobile units
Opal Base Ruleset
Opal Base Ruleset
no terrain improvement
no diplomacy
it becomes a hassle moving lots of units (no "Go To" function)