XConq

General thoughts

    • One problem with XConq is that it becomes very difficult to read the help file as there is so much info - it would be better to structure the data (or at least the presentation thereof as base value plus modifiers)

    • I like the XConq concept of cities being units themselves, as that allows production of units in mobile units

Opal Base Ruleset

    • no terrain improvement

    • no diplomacy

    • it becomes a hassle moving lots of units (no "Go To" function)