Attack types

Bombardment

    • one-sided (i.e. damage done only to the defender)

    • the attacker must have weaponry with the range of a tile, which excludes most artillery and battleships, but includes missiles

Raid

    • two-sided (i.e. damage done to both the attacker and defender), unless the attacker significantly out-ranges the defender (e.g. a battleship conducting a raid on a port that is only defended by infantry)

    • naval raids can only be conducted on tiles that have ports

    • naval raids can result in capturing ships

    • the enemy tile is not captured

Offensive

    • two-sided

    • if the offensive is successful, the tile is captured, the enemy is destroyed or retreats

    • a naval offensive is only possible if there are troops to land, ships with ranged weaponry support the landing