Epic Inventor

Strengths

    • Great fun

    • Great look, despite simple / minimal graphics

    • Clean UI

    • Great blend of base building, RTS, RPG and crafting genres

    • When you first get spring boots, it's amazing. When you first the propeller and can fly, it's super-amazing.

    • Factories deliver straight into your inventory (no need to visit the places like with The Blockheads)

Weaknesses

    • Missing mini-map (until locators at later levels)

    • If have all the necessary components for item, shouldn't have to manually craft the intermediate steps

    • Having to harvest farms

    • Get “base under attack” messages, but don't know where

    • Enemies spawn in your base – there should be minimum distance

    • Much of the dungeon level is under-populated: no mobs; no resources

    • Enemy unit AI is poor: they don't path find, but rather go to the nearest point above or below the player

    • Not full-screen

    • Procedural generation needs playability checking: for example, when I first played, the first entrance to the dungeon was too wide for me to jump, so I could only go into the dungeon. This resulted in me not accessing the easy resources on the surface level, and hence giving up.

    • It would be nice of the dungeon level was procedurally generated rather than tiled, as it gets repeticious

    • From time to time I wanted to be able to mine the dirt, but I respect the design decision that this isn't a feature of EI

    • Not enough base defence placeables for my liking

    • Can be quite difficult to explore the crafting tree from within game (tended to refer to the Crafting Database

    • Some info is not available in-game in advance of building / placement, such as placeable sizes, power consumption, power production

    • Resource extraction timers can become annoying after a while (particularly given that not all resources, e.g. webs, can be mined or farmed). A possible solution would be to reduce the timers on the basic resources with the players level.

Sizes

Mines: 6

Crate: 4

Box: 2

Workbench: 4

Thorn Trap: 3

Forge: 4

Windmill: 8

Large farm: 6

Small safe: 3

Medium safe: 4

Large safe: 5

Sawmill: 5