Bos Wars

Bos Wars is great fun. It's very quick to pick up, but there's lots to learn to master the game.

The key areas for improvement are:

    • A slower slow game speed

    • A faster fast game speed

    • Random map generator

    • Navy

    • Differentiated sides

    • Ability to set harvesters to energy only/magma only

    • Screen resolution/size

    • Tech levels

    • More unit stats: speed, rate of fire, etc

    • Transparency on difficulty levels

    • Ability to build and destroy bridges

I would suggest that the random map generator is probably the priority for maximising replayability. I think a random map generator works best when the player has a lot of control.

    • map size

    • % of map for each terrain type (including bridges)

    • number of players

    • starting resources per player

    • starting units per player

    • tech level per player (i.e. ability to restrict the build options per player)

    • number of magma sites (of each intensity)

    • amount of map known (%)

    • fog of war on/off

    • magma sites near starting positions or spread out

    • bottlenecking (minimum width of the land route between the players starting positions) (zero where only a sea route)

    • starting positions (corners/sides/centre/random)

    • victory conditions

Types of random maps:

    • Mirror map

    • Level where can only get to enemy by harvesting energy/magma