Rube Goldberg

One of the things I liked about Worms II was the unpredictability that came from explosive crates and mines: you may miss the enemy's worm with your shot, but it might hit a crate an cause all sorts of unpredicted mayhem. I'd like to see a game expand upon that with a Rube Goldberg-like map with springs, levers, rolling balls, helium-balloons, pendulums, etc. This would be mixed with the classic explosives of Worms.