Less-granular-control real-time-strategy game
The key premise is that you can't move a single unit to a single location, or get a unit to attack another unit. Instead, control is achieved via the following:
Units may be selected and deselected
Units can be added to groups (minimum 1 unit per group)
Groups can be given orders:
Guard + an area drawn on the map
Explore + an area drawn on the map
Patrol + an area drawn on the map
Attack + an area drawn on the map
Drawing areas on the map is a key element of the design. The area templates would include: circle, rectangle and free-draw.