Core concept: Number knowledge can be used to compare numbers.
Learning Intention:
Students are learning that:
counting or subitising can be used to determine which has more, less, or if 2 collections are the same
recognising patterns in numbers allows comparisons.
Success Criteria:
Students can:
compare 2 groups of dots to determine how many more
reorganise, model, and describe combinations to 10.
Daily number sense:Subitising plates – 20 minutes
Daily number sense:
Activity: Number Busting – 30 minutes
Discuss that students can also investigate and compare numbers using things like a ten-frame. Explain that this is a structure they can use to help understand a number’s relationship to other numbers and the numbers that sit inside of it.
Explain that the ten-frame has 10 boxes, which is why it is called a ten-frame. Count each box with one-to-one correspondence. Ask students to notice how many boxes are on the top row and how many are on the bottom row.
Watch Balancing Numbers 2 – part 3 (2:57) (play at 0:30 and pause 1:08).
Ask pairs of students to choose a toy and then estimate and record how many bundles of craft sticks are the same weight as the toy.
Using hefting, students measure their toy in one hand and the bundles of craft sticks in another hand.
Remind students that if the bundle of 10 is too heavy and is more than the toy in weight, they will need to take the bundle off and add one craft stick at a time to ensure items are the same in weight. If the bundle of 10 is too light and is less than the Hulk in weight, they will need to add one craft stick at a time to ensure items are the same in weight.
Students should then place bears in one hand and craft sticks in the other to check if they are the same by hefting.
Use ‘Talk moves’ to support students to predict which are too heavy or too light and then count craft sticks and record their results in workbooks.
Watch the last video Balancing Numbers 2 – part 4 (0.54).
In pairs, provide Resource 5: Blank ten-frame and counters for each student.
One player secretly arranges some counters on a ten-frame. The other player asks questions that can be answered yes or no, trying to gain enough clues to work out the arrangement of counters. Example questions include:
Is the top row full?
Is there an empty box in the bottom row?
Are there 3 counters in the bottom row?
This table details assessment opportunities and differentiation ideas.