Learning Intention: We are learning to explore how creative language, imagery and symbol improve our enjoyment in texts.
Success Criteria:
Students can:
- use wordplay such as rhyme and alliteration to evoke enjoyment
- create a simple sentence, that includes imagery
- follow three-part instructions to create an image
- respond to spoken questions.
Re-read the text This is a ball and encourage students to choral read the text.
Revisit the page with the monster who says ‘Boo!’
Introduce onomatopoeia wordplay using objects from the text, for example, triangle, car, dog, balloon.
Ask students to listen for sounds, encouraging them to say the sound they hear and name the object. Explain that onomatopoeia words describe actions and make a story more exciting.
They build imagery by engaging our senses, helping readers connect with a story through hearing and vision.
Revisit the page, ‘This is a monster telling a story about a princess flying her kite at the beach with her pet dog, while standing on a block’.
Think aloud that the monster is standing on a ball and is wobbling. Ask students to predict what will happen next.
Add examples of onomatopoeia to students’ responses.
Encourage students to add their own imagery through onomatopoeia words.
Model spoken sentences, ‘The monster went crash’, ‘The princess went boo hoo’, ‘The dog went ker-plunk, ouch’. Students repeat the sentences using word play.
Draw, Talk, Write, Share
Students will be experimenting with drawing the imagery for boo, buzz, bang, and moo.