Second Primary
2025-256
2025-256
***Activities***
Google Classroom
Students access their technology in-class assignments via Google Classroom. It is a classroom management app that is a part of the G-suite. Students login with their school account and can see all assignments that have been posted. They can turn in Google assignments such as a document or slide presention. It is easy and fun for students to use.
Digital Citizenship
Digital citizenship lessons are taught throughout the school year. Students are taught how to be responsible and respectful online citizens. This includes being kind and considerate of others, understanding the impact of their words and actions, keeping their personal information, as well as that of others, private, and the importance of adult supervision by a trusted adult. By instilling these principles early on, students learn to navigate the internet with a sense of awareness, responsibility, and empathy.
Parts of the Computer
Students learned about the different parts of the computer and its peripherals.
Students created a slideshow using the Padlet software.
Students named the computer part, wrote a sentence about its purpose, and added a picture.
Each component was placed on a different slide to create a slideshow.
Google Docs: Thanksgiving Animation
Students created a Happy Halloween flyer while learning the basics in Google Docs. They added a spooky picture, chose a fun font, and used Halloween colors to create a unique flyer that was printed and taken home.
Keyboarding
Students practice keyboarding throughout the year. They practice proper finger placement, good posture and looking at the screen and not their fingers. Students can work at their own pace as they work toward increasing their speed while improving their accuracy. The main typing program used is Dance Mat Typing but students can practice using other fun apps on the Tech Cafe website.
TinkerCAD (Computer Aided Design) & 3D printing
Tinkercad is a free online platform that allows students to design and create three-dimensional objects. Throughout the year, students will use critical thinking and creativity to develop designs that connect with and enhance their classroom learning activities.
Coding (coming soon!)
Students will learn the basics of programming in a fun, engaging, and simple way. Code.org educates kids on the tools to tell a computer what to do. Coding is simply giving instructions to a computer, so it knows how to do something, similar to giving a recipe to a chef. It's the step-by-step directions that make a dish. In coding, we give instructions to make games, websites, apps, and more! The students will learn about conditionals, loops, and more using this block-based coding software.