Students learn the basics in using the Google Apps - create and edit documents, use the toolbar, menu bar, add images, collaborate, save and share. When using email, students learn how to properly compose, open and delete emails. They also learn basic safety rules when using online tools.
Google Docs (1st - 4th)
Google Sheets - (1st-4th)
Google Slides - (1st-4th)
Google Forms (3rd & 4th)
Google Calendar (3rd & 4th)
Google Keep (3rd & 4th)
Google Classroom (1st - 4th)
Gmail (4th only)
An important part of our Technology Curriculum is Internet Safety. The programs used are iSafe (through the Archdiocese) and Common Sense Media (free online resource for educators and parents). Students learn how to make safe and responsible choices while online and understand the importance of adult supervision while doing so. Topics included are: Personal Safety, Digital Citizenship, Cyber Security, Cyberbullying, Online Identity, Intellectual Property, Social Media, and more. Activities incorporate music and movement, videos, worksheets, as well as, online activities to keep students engaged.
Students learn the basics of computer science and coding using Code.org, Scratch Programming and Sphero robots. They develop computational and critical thinking skills to solve simple and complex problems. Students learn the importance of collaboration and that problem-solving can take many forms. They become familiar with key terms such as algorithm, loops, bug/debug, binary, block and variable, just to name a few.
Teaching keyboarding in grades K- 4th focuses on helping young students develop foundational typing skills through age-appropriate instruction and practice. The goal is to build familiarity with the keyboard layout, encourage proper finger placement, and promote accuracy and speed over time.
Educational games, videos, and digital storytelling programs help make lessons fun and accessible. They foster creativity, collaboration, and critical thinking skills. When integrated into the curriculum, multimedia apps such as Padlet, Book Creator, Bookworm, Thinglink and more, support curriculum goals while making learning more enjoyable and effective for young learners.