"Enchants the user's weapon into any spell they can use."
Weapon(s) Used: Katanas
Technique Power: 25
Charge Time: 3s
Stamina Cost: 10
Row Penalty: Not affected by rows
Targets: All foes
Float Immunity: Float isn't immune
Secondary Effect: None
Weapons enchanted by these spells will deal weapon damage with elemental enchantment, while still using Weapon Power and Weapon Defense as determination of damage calculations, but will alter damage dealt if the foe is weak/resistant/immune/absorbent to these elements.
This technique is exclusive to Gary.
Gary Lv. 0
Specific spells that can be used and when they get added to Gary's repertoire:
Enchant Air Lv. 0
Enchant Dispel Lv. 0
Enchant Fire Lv. 4
Enchant Lightning Lv. 8
Enchant Ice Lv. 12
Enchant Poison Lv. 16
Enchant Earth Stealer Lv. 20
Enchant Water Lv. 24
Enchant Nature Lv. 28
Enchant Breaker Lv. 32
Enchant Slow Lv. 36
Enchant Air II Lv. 40 (x1.5 damage over Air)
Enchant Drainer Lv. 48
Enchant Exhaustion Lv. 52
Enchant Penetrator Lv. 56
Enchant Air III Lv. 60 (x2 damage over Air)