Gender: Male
Height: 5'11"
Weight: 173lbs
Dominant Hand: Ambidextrous
Age: 27 years old
Skintone: Peach
Hair Color: Dirty Blonde
Eye Color: Blue
Class: Blacksmith
Creation Date: 10/22/2022
Character ID: 380a
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As this character is meant to be a blank slate up for imagination, no character interactions or origins will be shown
The default male Blacksmith appearance is of a 5'11" tall man with a peach skintone with a thin build, fluffy blonde hair and blue eyes. He wears a small piece of armor covering the upper half of his chest colored white and yellow, gloves of the same color, a yellow cloth to cover the front and back of his legs, with yellow pants to round it off. He swaps the usual Merchant's Cap for the Blacksmith's Cap.
Blacksmiths fight the same way as Merchants with a few added abilities. They gain the ability An Eye For Treasure, increasing likelyhood of obtaining rare weapons from defeated foes, making them a must have foe treasure hunters. They retain their high Dexterity and Charisma, which have inceased a bit over their prior class.
The default name for the merchant is Lance, being a type of spear, which goes with merchants often being a master of weapons or selling a lot of weapons.
Merchant
HP 61
Stamina 24
Physical Power 29
Physical Defense 26
Weapon Power 30
Weapon Defense 26
Wisdom 14
Intelligence 14
Resistance 27
Speed 27
Charisma 36
Dexterity 44
Swords, Staves, Spears, Daggers, Bows, Nunchucks, Katanas, Whips, Axes, Scythes, Tessens, Instruments, Boomerangs, Hammers, Tridents, Rapiers, Maces, Dices, Stars, Mirrors
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Headgear: Ribbons, Hat
Upper Body: Hoodie, Cloth
Lower Body: Pants, Jeans
Full Body: N/A
Accessory: Charm, Shoes, Gloves, Gauntlets, Scarf, Ring
This fighter cannot learn any spells.
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Salve (replaces Items)
Reduces the restoration of an item in combat to 75% of its normal effect, but uses the item on all possible targets rather than just one.
Stealing Scape (replaces Flee)
Steals money or an item from a target, while also escaping the battle.
Preservant
When the fighter uses a consumable item, there is a 25% chance it will not be consumed.
Crit Master
Increases critical hit rate above the traditional threshold.
An Eye for Treasure
Increases likelihood of foes dropping rare weapons.
Sniper's Eye
Weapon attacks and techniques will never miss the target.
Attack name
Attack effect