Gender: Male
Height: 5'11"
Weight: 173lbs
Dominant Hand: Ambidextrous
Age: 27 years old
Skintone: Peach
Hair Color: Dirty Blonde
Eye Color: Blue
Class: Merchant
Upgraded Class: Blacksmith
Creation Date: 10/22/2022
Character ID: 380a
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As this character is meant to be a blank slate up for imagination, no character interactions or origins will be shown
The default male Merchant appearance is of a 5'11" tall man with a peach skintone with a thin build, fluffy blonde hair and blue eyes. He wears a yellow scarf, darker yellow undershirt, a white hoodie and yellow pants. He wears the typical merchant's cap colored white and yellow to match the rest of his attire.
Merchants are essentially a weapons master. With knowledge on using all weapons, they can equip any set they wish, be it sword and shield, two handed axes, double daggers, two shields. They have a lack of magical abilities made up for in their advanced weapon prowess and high Dexterity and Charisma.
The default name for the merchant is Lance, being a type of spear, which goes with merchants often being a master of weapons or selling a lot of weapons.
Blacksmith
HP 59 ||||||||||
Stamina 25 ||||||||||
Physical Power 29 ||||||||||
Physical Defense 28 ||||||||||
Weapon Power 34 ||||||||||
Weapon Defense 26 ||||||||||
Intelligence 14 ||||||||||
Wisdom 14 ||||||||||
Resistance 28 ||||||||||
Speed 32 ||||||||||
Dexterity 27 ||||||||||
Charisma 25 ||||||||||
Guts 20 ||||||||||
Luck 23 ||||||||||
Swords, Staves, Spears, Daggers, Bows, Nunchucks, Katanas, Whips, Axes, Scythes, Tessens, Instruments, Boomerangs, Hammers, Tridents, Rapiers, Maces, Dices, Stars, Mirrors
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Headgear: Ribbons, Hat
Upper Body: Hoodie
Lower Body: Pants, Jeans
Full Body: N/A
Accessory: Charm, Shoes, Gauntlets, Scarf, Ring
This fighter cannot learn any spells.
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Salve (replaces Items)
Reduces the restoration of an item in combat to 75% of its normal effect, but uses the item on all possible targets rather than just one.
Greedy Escape (replaces Flee)
Steals money from a target, while also escaping the battle.
Golden Rain
Doubles Prize Money at the end of combat.
Preservant
When the fighter uses a consumable item, there is a 25% chance it will not be consumed.
Crit Master
Increases critical hit rate above the traditional threshold.
Attack name
Attack effect