Gender: Female
Height: 5'03"
Weight: 108lbs
Dominant Hand: Right
Age: 20 years old
Home: -- Empty --
Continent: -- Empty --
Affinity: Air
Loves: Scaling Mountains, Parkouring, Racing
Hates: Tall Buff Men, Being Called Shorty
Skintone: Peach
Hair Color: Brown
Eye Color: Blue
Associated Card: 4 of Diamonds
Class: Athlete
Creation Date: 6/5/2018
Character ID: 251
Friends: Norman, Rose, ??????, ?????, ?????, ?????
Enemies: Joker
Rival: Jefferson
Ellie is rarely seen at her own home. In her past, she was always interested in scaling the mountains of her homeland, and thus, is often seen performing dangerous stunts to hopefully manage to reach the top. Unfortunately, powerful monsters tend to stop her in her tracks as she is not as good at fighting as she is at scaling the mountain. As a result, she has slowly learned minimal fighting techniques to atleast assist her climb as best as it can. She's had bad experiences with most men who think she's just a fragile little girl who needs her hand held at all times, and thus, has grown some distaste to men who think they're all-powerful and better than she is. Jefferson is the primary one who continuously picks on her for her "Pathetic size and short temper.", as he states, while Ellie responds with "No good, heavyweight climber wannabe.", causing huge arguments between the two that has gone on for years. This has commenced a long-lasting rivalry between the two, as one tries to prove themselves better than the other in an attempt to one up the other.
Ellie is a 5'03" tall girl with a thin figure. She has peach skin, blue eyes and long brown hair tied in pigtails by orange ribbons and an average length thin strand of hair in front of her face. She has a blue shirt with an orange skirt and shoulder pads.
While she is a gentle person, Ellie tends to also have short temper and does not stand being picked on. She displays a strong amount of confidence while hiding the fact she may need some help in order to avoid people stereotyping her. This makes her have conflicting passions and needs which she is afraid to address.
When Norman scales a mountain and ended up finding a path too high for him to reach, his instinct is to find an alternate path. On this path, he found Ellie laying on the floor, defeated in combat. He chose to assist her and get her back up and help her out. Ofcourse, Ellie did not want help from Norman, instead claiming that she will help him to reach unreachable spots. This confuses Norman, but after proving herself capable of scaling the challenge he had issues with and assuring Norman she was fine, the two instead chose to team up, as they figured it would be more beneficial for the two. Ellie reluctantly accepted; in hopes this would not make her look as if she needed help, but moreso that she is assisting Norman.
HP 48 ||||||||||
Stamina 29 ||||||||||
Physical Power 23 ||||||||||
Physical Defense 18 ||||||||||
Weapon Power 27 ||||||||||
Weapon Defense 19 ||||||||||
Intelligence 30 ||||||||||
Wisdom 24 ||||||||||
Resistance 23 ||||||||||
Speed 49 ||||||||||
Dexterity 27 ||||||||||
Charisma 23 ||||||||||
Guts 21 ||||||||||
Luck 24 ||||||||||
Jump 8 ||||||||||
Spears
Diamond Storm (Spear)
Headgear:
Upper Body:
Lower Body:
Full Body:
Accessory:
Grounded
To the Skies (Input: Up+Attack while grounded)
Fighter pokes spear upwards dealing damage to airborn enemies.
Quadstrike (Input: Attack, Attack, Attack, Attack while grounded)
Fighter can use 4 standard Weapon attacks, at 85% damage, with the final strike dealing 25% more damage.
Low Sweep (Input: Down+Attack while grounded)
Fighter attacks at ground level with equipped weapon.
Charge Strike (Input: Dash+Attack)
Fighter leaps forward at high velocity, dealing damage with equipped weapon.
Tailwind (Input: Dash)
Summons a gust of wind behind the fighter to accelerate them to fill Speed faster. The small gust can also push enemies in front of the fighter, ready to be attacked.
Aerial
Spinning Spear (Input: Attack while in the air)
Fighter can attack by spinning spear around them while in midair.
Downwards Thrust (Input: Down+Attack while in the air)
When holding down in midair, fighter will rapid drop using equipped Spear, dealing damage to all enemies on the way down.
Fluttering Strike (Input: Up+Attack while in the air)
Fighter attacks upwards with spear while in the air, giving them a bit more airtime.
Both
Other
Bounce Off Spin (Input: Attack while under Wall Cling's effect)
Fighter jumps off a wall at high velocity in the opposing direction of a wall and deal damage to foes on their way.
Grounded
Cyclone Spin (Input: Up+Special while grounded) Stam: 12
Fighter summons gusts of wind to push away enemies forward and backward. May inflict [Dizzy] on those hit.
[Dizzy] Effect: Fighter becomes dazed. They will be stunned like so for 5 seconds, unable to act.
Aerial
Cyclone Jump (Input: Up+Special while in the air) Stam: 12
Fighter summons gusts of wind to give an extra bounce mid-air.
Both
Swirl (Input: Special) Stam: 6
Summons a gust of wind in front of the fighter to lift a foe in the air.
Maelstorm Shield (Input: Down+Special) Stam: 9
Fighter summons two small gusts of wind to each side, protecting forward and backward attacks.
Gust Boomerang (Input: Left/Right+Special) Stam: 8
Fighter summons a gust of wind to push away enemies in the direction they are facing.
Other
Rocket Start (Input: Special while under Wall Cling's effect) Stam: 10
Fighter summons a gust of win while clinging to a wall to be launched in the direction opposite of the wall at high velocity.
High Jump
While holding down, fighter can charge up for a higher jump.
Wall Cling
When fighter is adjacent to a wall, they will stick onto it for a bit and prevent them from falling when pointing in its direction.
Slippery Shoes
Fighter loses speed slower while grounded and carries more momentum easier.
Attack name
Attack effect