Gender: Male
Height: 5'10"
Weight: 166lbs
Dominant Hand: Ambidextrous
Age: 27 years old
Affinity: Dark
Loves: Teasing, Money, Fighting, Taverns
Hates: -- Empty --
Skintone: Black
Hair Color: Black
Eye Color: Red
Class: Mercenary
Creation Date: 12/3/2019
Character ID: 351
Zeno stands at 5'10" with an average build. He has a black skintone, black, spiky hair and red eyes. He wears a black scarf around his neck, black shorts and a red shirt. He also has a red bandana around his head.
Zeno appears as uncaring and cold on the surface. He will dispatch armies for simple coins. Nobody knows of his past, and people are afraid to ask.
In a tavern, he will be found simply standing by a wall. When speaking with him, he will explain he knows exactly why Charlie spoke to him, and ask how much he will willing to pay for his assistance. From then on, Charlie can pick 2$, 10$, 15$ or 30$.
If 2$ is chosen, he will ask "Is this some kind of joke? No way 2 bucks is gonna cut it! Scram!"
If 10$ is chosen he will sigh and answer "Wow, cheaping out a bit, are we? Nah."
If 15$ is chosen, he will nod and say "Huh...that's a...fine amount...but meh, I'll pass. I can make that from stealing someone's pocket, easy...er...I mean...by helping someone out. Yeah, that."
If 30$ is chosen, he will laugh "Desperate, now, are we? Well hey, count me in. Oh, and by the way, that was a joke, keep your cash. I heard lots of great things from you, so just keep it quiet and pretend this never happened, and lemme in on this action, will you?"
Unit Type Infantry
Weapon Type Daggers, Swords
Villager > Sword Fighter > Mercenary > Assassin
HP 55 ||||||||||
Stamina 27 ||||||||||
Physical Power 24 ||||||||||
Physical Defense 23 ||||||||||
Weapon Power 31 ||||||||||
Weapon Defense 21 ||||||||||
Intelligence 24 ||||||||||
Wisdom 18 ||||||||||
Resistance 22 ||||||||||
Speed 43 ||||||||||
Dexterity 25 ||||||||||
Charisma 20 ||||||||||
Guts 22 ||||||||||
Luck 23 ||||||||||
Movement 6 ||||||||||
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⬤ Shade Range: 1-2 Stam: 7
Deals small Dark-elemental damage to a foe up to 2 spaces away.
⬤ Gloom Range: 1-2 Stamina: 12
Deals Dark-elemental damage to a foe up to 2 spaces away.
⬤ Unmoving Shadow Range: 1-3 Stam: 10
Deals moderate Dark-elemental damage to a foe up to 3 spaces away. That enemy unit is inflicted with Movement -2.
◆ Pierce Through Range: 1 Stam: 6
Unit moves past target and deals moderate damage using equipped weapon. Cannot be used if there's an enemy on the tile unit would move to or if it is an impassable tile and unit isn't a flying class.
◆ Sneak Attack Range: 1 Stam: 6
If unit is on favorable terrain, grants +30 Accuracy and foe cannot counterattack.
◆ Assassinate Range: 1 Stam: 25
If foe hasn't entered combat yet during mission, grants +50% Critical-Hit during combat.
Rally
))) Rally Speed Range: 1
Greatly increases an allied unit's Speed stat until the end of the next enemy turn.
Movement
◆ Foul Play Range: 3
Unit and target exactly 3 spaces away switch spaces.
◆ Shove Range: 1
Pushes another unit 2 spaces away.
◆ Swap Range: 1
Unit and target switch spaces.
Insult to Injury
If unit's Speed is atleast +15% higher than foe, unit strikes twice per attack turn.
Vantage Point
If foe initiates combat, unit may counterattack before foe's first attack. Chances of this triggering is proportional to unit's Dexterity.
Rogue's Canto
Unit can move equal to remaining unused Movement after performing an action. Unit is able to act again after using a Movement or Rally skill. Unit cannot use another Rally or Movement skill until their turn ends.
Strike Command (Mercenary Passive)
When initiating combat, unit deals +5% damage and grants unit +5% Speed at the start of combat.