Gender: Female
Height: 5'10"
Weight: 513lbs
Dominant Hand: Right
Age: 25 years old
Home:
Continent:
Affinity: Fire
Loves: Magic, Hugs, Having Friends, Food
Hates: Thieves, Starving, Being Mocked For Her Weight
Skintone: Beige
Hair Color: Ginger
Eye Color: Amber
Class: Mage
Creation Date:
Character ID: 480
Enemies: Cedrik, ?????
Interactions: Charlie, Eleanor, Leo, Brianna, Arabella, Charlene, Cedrik, Eve, Zeno, Utheretta, ?????, ?????????, Tim, Edgar
Theressa was often seen as strange and annoying by most people. She'd eventually develop a never-ending appetite which has caused her to be seen as a major glutton, and unable to burn it off no matter what she did. She eventually chose that in order to defend herself, she'd better find some form of ranged fighting style, to which she went to archery school but couldn't get a good handle on a bow and eventually tried out magic. She figured she could try using some Fire magic specifically to help burn up some of the flab over her body, but never managed to get that to work. As a result, she accepted that she may be "cursed with this immense figure" for the rest of her life, as she puts it, but was still pleased that she now had a method of self-defense. Due to all this, she hates when people poke at her immense gut as it causes her discomfort and anxiety.
Sadly, despite being top of her class and being a formidable combination of a destructive magic user who also has great defensive strength, unlike her frail rivals, the people in her class still look down on her as inferior and stay away from her. She's gained some friends in the past, but most of them were either pretending to tease her or make fun of her behind her back or those who were trying to be friends found her too much of a burden on account of her appetite and how loud she was. This together has caused her to lose all of her friends overtime, and while she still trains every day to strengthen her magic, she doesn't feel like she belongs in this place. She'd wish someone would take her in who actually cared and loved her.
Theressa is an extremely plump woman, standing at 5'10" in height. She has a beige skintone, amber eyes and ginger hair with freckles all over her cheeks, with a short braid hanging on her right shoulder. She wears an oversize magical robe from her village, which she is still too big for, and as a result, is torn on its sides. She also wears fishnets over her legs to cover up slightly, though they are ripped on each end of her legs. She wears a feathered hat and a pair of glasses.
Theressa is a fairly energetic and vocal gal who often feels a bit embarrassed when she's being annoying to someone around her. She hasn't had many friends in her life, and most of those left her due to her always being peckish, finding it to be aggravating. As a result, she treasures anyone who'll get close to her. She finds receiving food as a gift of friendship and kindness. She wishes to reward those who give her food with loving hugs or even a small magical spectacle. She's become a mage in order to have an easier time in combat, as she finds that without the ability to attack from a range and needing to chase her enemies down takes a toll on her body. She despises thieves who take from her.
Theressa will be in a magic school on her lonesome, away from the other students. She will express discontent as the rest of the class avoids her while all she wants is a friend. While she does this, she would get close to Charlie, hinting that she'd feel more comfortable being somewhere she may belong. As a result, she will request to accompany him on his quest so she may find people who she'd feel more appreciated by.
If Charlie accepts, she will express "Oh!? R--Really!? You're...not joking, right?" before a small pause "You sound pretty serious! Oh my gooooooooooooooooosh, yes yes YES! You won't regret it! My magic is yours to command!"
If Cedrik is already recruited, she will next express "Oh...and you have Cedrik, too, huh? I...understand..." only to take a small pause and continue "S--Sorry, I said nothing! Let's...go!"
If ????? was already recruited before her, she will next say "Oh...and her?...Hmp, this may be a bit more than I signed up for..." before ????? will follow with "Ugh, WHY did you need to recruit her, too? My magical prowess is all you'll need! How digusting! Just don't get in my way, tubby!" before Theressa will respond "Ofcourse, I'll never hear the end of it, will I? What a cruel fate you've brought upon me...gods, grant me strength..."
If Charlie declines, she will pout "O--Oh...please reconsider...I...*sniffle* Fine...if you won't accept me, I guess I'll be all alone...forever...hmp...you jerk!" before casting a ball of fire onto a punching bag in frustration.
Each time after, when speaking to her again after declining, she will start with asking "What do you want? Did you come here to mock me again? Or did you regret letting me off last time?", still expressing anger towards him.
If declining her again, she'll groan "Ofcourse...just laugh at the big girl. Just cause I'm a little bit...lot overweight doesn't mean I'll be a burden to you and your army...but ofcourse, YOU can't see that, just like everyone else! Go away before I burn you into a crispy chicken...you jerk!"
If instead accepting from this point on, she will instead say "Ofcourse...just lau--wait...what? You're not mocking me, are you?..." after a short pause, she'll continue, blushing "Now I don't know if you're teasing me or actually wanted me to join from the start...you're weird, and a little mean. That's no way to treat a gal. But...I suppose if you dooooooo want me to accompany you...genuinely..." she will take a deep breath and nod "Okay...but please be careful of approaching me in that manner again. It...really hurt my feelings earlier...but if you do truly wish to have me...I suppose I can't say no. It's not like I belong here either. Fine then I've made my mind, despite your harshness, I'll...join your cause. I promise to prove I'm worthy to you..."
From this point on, in your party, she will be able to ineract with many people, but with Charlie, she will specifically remember if you declined her or not at first and if you spoke to her first, to which some of her lines in her first support conversation will change to accomodate this.
Unit Type Infantry
Weapon Type Bows, Rods
Villager > Mage > Sorceress > Softening Serenity
HP 60 ||||||||||
Stamina 7 ||||||||||
Physical Power 13 ||||||||||
Physical Defense 49 ||||||||||
Weapon Power 24 ||||||||||
Weapon Defense 49 ||||||||||
Intelligence 40 ||||||||||
Wisdom 22 ||||||||||
Resistance 49 ||||||||||
Speed 7 ||||||||||
Dexterity 19 ||||||||||
Charisma 28 ||||||||||
Guts 20 ||||||||||
Luck 27 ||||||||||
Movement 3 ||||||||||
Bows, Rods
Bow-nne Apetite (Bow)
Intellectual Ivory effects applies to this weapon. When landing a critical hit, if unit's HP is below 60% of their maximum HP, heals HP by 25% of the damage dealt to the target. Otherwise, deals an extra +30% damage.
Headgear:
Upper Body:
Lower Body:
Full Body:
Accessory:
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〇 Warp Range: 1-10 Stam: 20
Unit can warp adjacent to an allied unit within 10 spaces
〇 Distant Swap Range: 1-5 Stam: 8
Unit switches spaces with an ally within 5 spaces.
〇 Stamina Sap Range: 1-2 Stam: 1
Deals non-elemental Stamina-based damage to a foe up to 2 spaces away. Heals Stamina equal to half of the damage dealt to target.
⬤ Scorch Range: 1-2 Stam: 7
Deals small Fire-elemental damage to a foe up to 2 spaces away.
⬤ Flame Range: 1-2 Stam: 12
Deals Fire-elemental damage to a foe up to 2 spaces away.
⬤ Inferno Beacon Range: 2-10 Stam: 25
Deals Fire-elemental damage to a foe from 2 to 10 spaces away. If unit remains on the same space before initiating combat, deals +25% more damage.
◆ Aim Range: 2 Stam: 7
Grants +5% Weapon Power and +50% Accuracy. Unit cannot make a follow-up attack.
Rally
))) Rally Wall Range: 1 Stam: 0
Increases an allied unit's Defensive stats until the end of the next enemy turn.
))) Rally Magic Range Range: 1 Stam: 0
Increases spell range of an adjacent allied unit by +1 until the end of the next enemy phase.
Movement
◆ Drag Back Range: 1
Unit moves 1 space away from target and brings target onto their space.
◆ Pivot Range: 1
Pushes another unit 1 space away and moves 1 space away from target.
Intellectual Ivory !
When using a spell, grants +1 extra range per 100 points of Intelligence [up to a maximum of +9].
Bounce
If an attack used against unit deals below 15% of their maximum HP, it is negated. If it is a projectile, it will be returned in the direction it was sent.
Immense Size
Unit cannot be pushed spaces by enemies or allies normally. If attacker's Physical Power is greater than the fighter's Weight, can be pushed 1 space if getting pushed. The fighter cannot pass through 1 tile spaces if both adjacent tiles are walls. If fighter attempts to pass, inflicts [Stuck] onto unit.
[Stuck] Effect:
- Unit can no longer move unless pushed by another unit.
- Chance of successfully being pushed = other's Physical Power / unit's Weight.
- Doubles damage taken while stuck.
- Tile becomes impassable by enemies and allies.
- If unit has melee weapons, they cannot counterattack when foe initiates combat.