Gender: Female
Height: 6'01"
Weight: 196lbs
Dominant Hand: Right
Age: 24 years old
Element: Water
Loves: Healing Others, Loafing Around, Being Different
Hates: Serious Atmospheres, Fighting, Combat Training
Skintone: Pale
Hair Color: Light Blue
Eye Color: Light Blue
Class: Cleric
Creation Date: 9/8/2018
Character ID: 272
Pet: Sprinkle
Sibling: Jason
Best Friend: Charlie
Enemies: Edgar
Interactions: Charlie, Leo, Brianna, Adam, Arabella, Liam, Jhazella, Charlene, Jason, Eve, Fiona, Utheretta, Theressa, Volia
As a childhood friend of Charlie's and also being a priestess, Eleanor tends to either assist Charlie in some of his small quests or heal him in the aftermath so he can go out and do it again. The two have been best friends for so long and know eachother so well, she will do anything to assist him as best as she can.
Eleanor is a thin 6'01" tall girl, wearing a shorter White Mage Robe, the top of it and sleeves have blue triangles like most others, but the bottom is a gradient of teal and black. She does not wear a top below her robe, which exposes her gut slightly, but she wears light blue jeans, with a teal jewel hanging from a form of bracelet locked onto her right thigh, which the open robe she has exposes. She has long light blue hair, tied in two long and fluffy pigtails held up by a large teal ribbon. She wears a necklace with a water symbol to show her association to the element. Her skintone is a very angelic, pale color, while her eyes are large, innocent and light blue colored.
Eleanor is a highly hyper and energetic girl, always striving to put a smile on her friends' faces. She hates serious and negative spaces, either trying to lighten the mood or even avoid these situations altogether. She is somewhat lazy when it comes to combat training, often wishing she was doing just about anything else, but her brother, Jason, persistently scolds her for her laziness and carefree nature, wishing she would take things seriously, thus, she has a bit of a distaste for her brother. She takes the opportunity to slack off whenever he isn't around to tell her what to do.
After a mission Charlie attempted to no success, and the hero returning back to their village, Eleanor chooses to join his party as his first ally for this long and grueling quest. She immediately readies to depart and help him out, heading into the nearby tundra as something abnormal was occurring.
Villager (Unused)
Faithful Galloper
Unit Type Cavalry* (Starts as Infantry)
Weapon Type Spears, Staves
Villager > Cleric > White Rider > Faithful Galloper
HP 55 ||||||||||
Stamina 30 ||||||||||
Physical Power 11 ||||||||||
Physical Defense 23 ||||||||||
Weapon Power 18 ||||||||||
Weapon Defense 26 ||||||||||
Intelligence 15 ||||||||||
Wisdom 48 ||||||||||
Resistance 45 ||||||||||
Speed 22 ||||||||||
Dexterity 19 ||||||||||
Charisma 25 ||||||||||
Guts 14 ||||||||||
Luck 23 ||||||||||
Movement 5 ||||||||||
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〇 Heal Range: 1 Stam: 4
Heals a small amount of HP to an adjacent allied unit.
〇 Recover Range: 1 Stam: 10
Heals HP to an adjacent allied unit.
〇 Restore Range: 1 Stam: 25
Heals HP to an adjacent allied unit and recovers all negative status effects and drops to any stat.
〇 Resistance Recovery Range: 1 Stam: 16
Heals a moderate amount of HP to an adjacent allied unit. Grants target ally an increase to Resistance until the end of the next enemy phase.
〇 Rescue Range: 3-10 Stam: 35
Teleports a unit (allied or enemy) adjacent to unit. Grants another action to unit afterwards.
〇 Distant Heal Range: 1-10 Stam: 25
Heals a moderate amount of HP to an allied unit within 10 spaces.
⬤ Rain Range: 1-2 Stam: 5
Deals small Water-elemental damage to a foe up to 2 spaces away.
⬤ Whirlpool Range: 2-5 Stam: 10
Deals Water-elemental damage to a foe up to 5 spaces away. Target cannot move from space through to the end of their next turn.
⬤ Shower Range: 2-8 Stam: 20 Effect Range: 1 space
Select any space within 8 ranges. All enemy units on that and adjacent spaces will take moderate Water-elemental damage.
◆ Runic Range: 0 Stam: 0 Effect Range: 8 spaces
Unit draws in all spells used within 8 spaces of unit until the end of the next enemy phase. Heals Stamina equal to the cost of spell.
Rally
))) Rally Resistance Range: 1
Greatly increases an allied unit's Resistance stat until the end of the next enemy turn.
))) Rally Movement Range: 1
Increases an allied unit's Movement by 1 until the end of the next enemy turn.
Movement
◆ Reposition Range: 1
Moves target behind unit.
Tender Heart
Allies within 2 spaces of unit restore +50% more HP from any healing action.
Loaf About
Allies within 2 spaces of unit deal +10% damage in combat. Reduces damage taken by -10% per ally within 2 spaces of unit.
Live to Serve (Cleric/White Rider Passive)
When healing an ally, restores +25% of HP restored back to unit.