Sailing in the Blues
2 TP (without water vehicle proficiency)
1 TP (with proficiency)
Sailing between the Blues
3 TP (without water vehicle proficiency)
2 TP (with proficiency)
(see downtime for Point transfer rate)
Part 1: Entering the Grand Line.
In order to enter the Grand Line, you need to travel the fearsome Reverse Mountain. A challenge for any sails-men willing to go on adventures. If you wish to make it alive, you would need a ship since rowboats would shatter in the currents, drowning or killing whoever underestimates the might of these currents.
In order to travel to the Grand Line, you need to spend a total cost of 40 TP. This cost is shared by everyone who travels on the ship, meaning that they can divide it among themselves with a minimum of 4 TP per passenger.
Free travel perks or water vehicle tool proficiencies don't reduce the cost.
Part 2: Travel via Log Poses and Eternal Poses
In order to travel on the Grand Line, Log Poses and Eternal Poses are guiding you to the next island. When you find/buy/craft a Log Pose, it will already be attuned to an island, pointing to it until the log gets changed via Log Pose DTA. An Eternal pose will always point to the same Island. There are single needle log poses and Triple Needle Log poses.
To travel from an Island to another without a Log Pose or Eternal Pose, you need to spend 15 TP. With a Log Pose the TP cost gets reduced to 7 TP and with an Eternal Pose it gets reduced to 4 TP. Every cost can still get reduced by 1 TP with Water Vehicle tool proficiency.
Part 3: Exiting the Grand Line
Sometimes, adventurers need to get back to the blue oceans for various reasons. To do so, you need to travel through the fearsome Calm Belt, where Sea Kings nest and no current or winds guide you. Without a Seastone Hull and a motorized water vehicle, it is a deadly journey.
- The Kingslayer faction offers their help for a price of 50.000 Berri per passenger and the passengers would need to pay a total of 20 TP (which they can divide between themselves if needed with a minimum of 2 TP per passenger). The Kingslayers will protect the ship for a safe travel back to the blues. Geographically, you can either exit to the East or South Blue, your choice. (North or West Blue should you exit from the New World)
- (Insert various ship upgrades that can permit travel through the Calm Belt without needing to pay the Kingslayers).
Free travel perks or water vehicle tool proficiencies don't reduce the TP cost.