3rd Level — Precision Shooter
You excel at taking out enemies from extreme distances. When you make a ranged weapon attack, the weapon’s long-range increases by 60 feet. Additionally, you do not suffer disadvantage on attack rolls when targeting creatures within your weapon’s long range.
Whenever you have a clear line of sight to a target within range, you may ignore up to half cover. If you have advantage on a ranged attack and both dice would hit, you can choose to reroll one damage die, taking the higher result.
3rd Level — Empowered Bullet
Using your skill with gunsmithing and your heightened focus, you can craft specialized bullets that deal devastating damage. Once per turn, When you hit with a ranged weapon attack, you can expend 3 Energy Points to deal additional damage to the target. The extra damage equals 1d8 for the first 3 Energy Points spent, plus 1d8 for every 3 Energy Points expended beyond the first. You may add a number of dice equal to your marksman level
Note: The damage increases to 2d8 at 11th level and 3d8 at 17th level.
6th Level — Planned Shot
You’ve mastered the art of timing and precision, allowing you to set up perfect shots. When you take the Attack action, you can choose to delay your attacks to the end of your next turn. When you do so, you declare the attack targets now but don’t make the attack rolls until the end of your next turn. During this delay, you can maintain focus and use abilities as though the attacks were made in the round you activated this feature.
If your delayed attacks hit, you can add your proficiency bonus to the damage of each hit. Additionally, targets hit by your delayed attacks cannot take reactions until the start of your next turn.
10th Level — Deadeye Focus
Your extensive training allows you to push beyond normal limits for precision and control. You can now delay your attacks using Planned Shot as a bonus action instead of an action. Additionally, when using Planned Shot, if you do not move or take damage between the activation and execution of the shot, you gain an additional 1d10 damage for each hit.
You may also apply the effects of any one Focus Move to a Planned Shot at half cost, minimum 1 focus point, up to once per round.
13th Level — Calculated Impact
Your shots are delivered with precise timing for maximum devastation. For each successful hit you make with Planned Shot on the same turn, the damage increases incrementally. The first hit deals an additional 1d10, the second hit an additional 2d10, and the third hit an additional 3d10.
If you hit all three attacks in a Planned Shot sequence, the final shot knocks the target prone if it is Large or smaller.
17th Level — Sharpshooter’s Resolve
You have reached the pinnacle of ranged mastery. Once per short rest, if you take the Planned Shot action and all three attacks hit, the last attack automatically becomes a critical hit.
When using Sharpshooter’s Resolve, you can also expend 3 Focus Points to reload your weapon for free as part of the same action, ensuring no interruptions to your sequence.
20th Level — Lethal Calculus
Once per long rest, you can execute a flawless sequence of shots. When using Planned Shot, if all three delayed attacks hit, you can declare one of the following effects in addition to dealing a critical hit on the last shot:
Pinpoint Elimination: Instantly reduce the target to 0 HP if their current HP is lower than the combined damage of your three hits.
Ricochet: The final shot bounces to up to two additional targets within 30 feet of the original target, dealing the same amount of damage to each.
Disabling Precision: The target must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier). On a failed save, the target is stunned until the end of your next turn.