Upon the successful completion of a Marine mission, you gain Honor, which works towards your Rank within the Marines. Each successful mission grants you a base 50 points towards your Honor, however, if your DM deems your actions within the mission as respectable and noteworthy towards the Marines and by proxy, the World Government, you may be allotted the chance to roll a number of die depending on the tier of the mission (d4 for Blues, d6 for Paradise, d8 for Ocean, d10 for New World, d12 for Laughtale) and multiply the number rolled by 10, adding those points to your honor as well.
Infantry/Sailor Division
Seaman Apprentice
Welcome to the Marines, recruit. Making your way up and out of Chore Boy, you're finally ready to start proving yourself to your superiors. What kind of Justice leads you?
Benefits: Ability to join Marine Units (With Permission) as well as Marine Missions.
Seaman First Class
Requires: 150 Honor
Benefits: You receive a care-package of 3 Bandages and 3 Cola.
Petty Officer
From a Seaman to a Petty officer, you've proven yourself through your resilience and loyalty. One step higher in the ladder, you gain your choice of wearing civilian wear, or World Government issued uniform.
Requires: 250 Honor
Benefits: A Marine Uniform which can be any Light Armor or a Combat Coat (your choice upon receiving the armor). Additionally, you can pay an extra 3,000 Berri when buying or crafting armor to make it function as a Marine Uniform.
Chief Petty Officer
Requires: 350 Honor
Benefits: You receive a bonus of 25,000 Berry.
Master Chief Petty Officer
Requires: 450 Honor
Benefits: You receive a bonus of 50,000 Berry as well as a care package of 3 Greater Bandages and 3 Greater Colas.
Warrant Officer
As a warrant officer, you gain a bit more freedom on where you are relocated at any given time. Your promotion lands you at the high
Requires: 550 Honor
Benefits: One free travel per week, not requiring TP.
Commissioned Marine Officers
Ensign
You've reached Ensign, the rank of a real official within the Marines and another step towards greatness. You receive a "Justice Cape", agift from your higher ups representing your loyalty in upholding justice within the world. A new determination fills you, allowing you to strive to new heights.
Requires 750 Honor, Level 5
Benefits: While wearing your Justice Cape, you can perform the "Track" downtime activity for free once per in-game week.
Lieutenant
Requires: 1,000 Honor, Ensign
Benefits: You unlock the right to purchase for 50,000 Berri the Marine Ship Blueprint. Any ship you own is now equipped with a Den Den Mushi, enabling communication with those at the Lieutenant Rank or above, regardless of distance.
Major
Requires: 1,250 Honor, Lieutenant
Benefits: Providing the materials, you gain an armor or weapon of your choice, carrying a single additional Master property of your choice as well, issued to you by the Marines.
Commander
Requires: 1,500 Honor, Major
Benefits: While wearing your Justice Cape, you gain a +1 bonus to your AC and Saving Throws.
Captain
A Captain is expected to address trouble wherever it arises, even in the Four Blues.
Requires: 2,500 Honor, Level 8 Two Levels of Haki
Benefits: "Pull of rank" - You have advantage on CHA checks when giving orders out to the masses and even enemies lower level than you, and additional +5 when it's to a Marine with less rank than you.
You gain one of the 3 Six Power feats or techniques of your choice. (Feats: Kami-e / Paper Art, Rankyaku / Tempest Kick, Tekkai / Iron Body, Techniques: Soru / Shave, Geppo / Moon Walk) These do not count against the amount of Feats you can learn through training, or the amount of Techniques you can have at a time.
Commodore
Requires: 3,500 Honor Three Levels of Haki level 9
Benefits: Undertake a special test to become a Commodore. The specifics of the perks related to this title are not publicly disclosed. Additionally you can select one of your ships, which is automatically lined with Sea Prism stone, allowing you to bypass the Travel check needed when entering or leaving the Four Blues from the Grand Line.
Rear Admiral
Requires: 4,000+ Honor, Level 13, Four Levels of Haki
Benefits: Rear Admirals possess the authority to grant amnesty to pirates who renounce their life of piracy and join the Marines. Additionally, Marines at the rank of Rear Admiral or higher participate in the Marine Council's votes regarding the approval or removal of Warlords.
Vice Admiral (6)
Requires: 5,000+ Honor, Level 15, Four Levels of Haki
Benefits: This rank comes with significant responsibility, allowing you to initiate a Buster Call, subject to approval by an Admiral or the Fleet Admiral. Misuse of this power is considered a war crime and dealt with accordingly. There are only six open slots for this rank at any given time.
Admiral (3)
Requires: 6,500+ Honor, Level 18 five Levels of Haki
Benefits: As an Admiral, you hold a prominent position within the Marines, shaping their goals and agenda as part of the Marine Council. Additionally, you can approve Buster Calls. There are only three open slots for this rank at any given time.
Fleet Admiral (1)
Requires: 8,000+ Honor, Level 20 Six Levels of Haki
Benefits: You answer directly to the World Government and have a considerable influence within the Marine Council. You can veto proposed measures mentioned in the council's discussions.