Scrapping
(Material Refining)
Acquiring materials can be a costly business for crafters. During a Downtime (DT) activity, spend 1 DT to engage in scrapping, allowing you to salvage materials from weapons or armor collected during your adventures. Place the item you wish to scrap in the forge and perform a Weapon/Armorsmithing roll. The total needed during the DT activity is 10 times the number of items being scrapped. Upon completion, gain 1 scrap for each item placed in the forge.
Forging
(Material Refining)
Forging materials together is a straightforward process limited to tier 2 (Steel Material). Spend 1 DT point to feed scrap metal into the local forge. For every 2 scrap metal fed (up to your max Intelligence modifier, min 1 per activity), gain 1 steel material. This DT activity efficiently converts scrap into a refined and versatile material, enhancing your crafting capabilities.
Tailoring
(Crafting & Upgrading)
Requirement: Weaving Tool Proficiency
Mastery of weaving is crucial for crafting textiles (clothing) that embody the spirit of the sea and its adventurers. Improve your textiles using 2 DT, requiring the base weapon and materials for desired properties. Up to Legendary properties can be woven, each requiring a different level of expertise (Apprentice-1, Journeyman-2, Master-3, Legendary-4).
When fashioning base cloth, begin with 1 base upgrade point. Possessing the Weaving feat grants an additional 5 points for self-crafted textiles or 3 for existing ones. All textiles possess a base property that doesn't count toward the upgrade limit.
Cotton Farming
(Material Production)
For those seeking to gather raw materials for textile crafting, cotton farming is an ideal Downtime (DT) activity. Spend 2 DT to engage in cotton farming, utilizing appropriate agricultural techniques and tools to cultivate cotton plants. Roll a Nature check, with the total needed during the DT activity equal to 10 times the number of cotton plants you're tending to.
Upon successful completion of the activity, harvest 1 unit of raw cotton for each cotton plant tended to during the DT period. This harvested cotton serves as the foundational material for various textile creations, providing a sustainable source for your crafting endeavors.
Silk Production
(Material Refining)
Converting raw cotton into luxurious silk threads demands precision and expertise akin to the meticulous process of textile craftsmanship. Spend 1 DT point to engage in silk production, employing specialized equipment and techniques to spin cotton fibers into delicate silk threads. For every 2 units of raw cotton processed (up to your maximum Intelligence modifier, with a minimum of 1 unit per activity), gain 1 unit of silk threads.
This DT activity efficiently transforms raw cotton into the coveted silk material, amplifying your textile crafting capabilities and providing a valuable resource for creating elegant fabrics and garments.
Weaponsmithing System
Requirement: Weaponsmith Tool Proficiency
Forging weapons of immense power is crucial for gaining an edge on the seas. Upgrade your weapons using 2 DT, requiring the base weapon and materials for desired properties. Up to Master properties can be imbued, with each property having an upgrade point cost (Apprentice-1, Journeyman-2, Master-3, Legendary-4).
Weaponsmithing Tools check can be performed over multiple DT sessions. Subtract the roll from the Smithing Goal; when reached, the property is added. When crafting a base weapon, start with 1 base upgrade point. If you possess the weaponsmithing feat, gain 5 additional points for self-crafted weapons or 3 for existing ones. All weapons have a base property that doesn't count toward the upgrade limit.
Gunsmithing System
Requirement: Gunsmith Tool Proficiency
Assembling Firearms of immense power is crucial for gaining an edge on the seas. Upgrade your Firearms using 2 DT, requiring the base Firearm and materials for desired properties. Up to Master properties can be imbued, with each property having an upgrade point cost (Apprentice-1, Journeyman-2, Master-3, Legendary-4).
Gunsmithing Tools check can be performed over multiple DT sessions. Subtract the roll from the Smithing Goal; when reached, the property is added. When crafting a base Firearms, start with 1 base upgrade point. If you possess the Gunsmithing feat, gain 5 additional points for self-crafted Firearms or 3 for existing ones. All Firearms have a base properties that doesn't count toward the upgrade limit.
Armorsmithing System
Requirement: Armorsmithing Tool Proficiency
In the perilous waters, a robust defense is your best ally. Upgrade your armor using 2 DT, possessing the base armor and materials for desired properties. Up to Master properties can be imbued, with each property having an upgrade point cost (Apprentice-1, Journeyman-2, Master-3, Legendary-4).
Armorsmithing Tools check can be performed over multiple DT sessions. Subtract the roll from the Smithing Goal; when reached, the property is added. When crafting a base armor, start with 1 base upgrade point. If you possess the Armorsmithing feat, gain 5 additional points for self-crafted armor or 3 for existing ones. All armors have a base property that doesn't count toward the upgrade limit.
Weaving System
Requirement: Weaving Tool Proficiency
Mastery of weaving is crucial for crafting textiles that embody the spirit of the sea and its adventurers. Improve your textiles using 2 DT, blending base cloth with mythical materials to evoke legendary properties. Up to Legendary properties can be woven, each requiring a different level of expertise (Apprentice-1, Journeyman-2, Master-3, Legendary-4).
Weaving Tools checks can be performed over multiple DT sessions. Subtract the roll from the Weaving Goal; when reached, the property is added. When fashioning base cloth, begin with 1 base upgrade point. Possessing the Weaving feat grants an additional 5 points for self-crafted textiles or 3 for existing ones. All textiles possess a base property that doesn't count toward the upgrade limit.
Crafting Break Down:
Upgrade Point For Crafted Item Costs:
Apprentice Property: 1 Upgrade Point (Upgrade Threshold Required: 50)
Journeyman Property: 2 Upgrade Points (Upgrade Threshold Required: 90)
Master Property: 3 Upgrade Points (Upgrade Threshold Required: 140)
Legendary Property: 4 Upgrade Points (Upgrade Threshold Required: 200)
Crafting a Base Weapon/Firearm/Armor/Clothing:
Pay 10% of the total base cost of item & the base Material required for the desired tier (Scrap Metal, Steel, Compressed Steel, Haki Infused Material). You can expend up to one special material when crafting an item to add one of its properties. You can upgrade a weapon to the next tier by expending the appropriate raw material of the next tier and meeting half the crafting goal for that tier.
Tier Materials:
Crafting Weapons, Firearms and Armor all requires Scrap Metal (T1), Steel (T2), Compressed Steel (T3), Haki Infused (T4) Materials, while crafting Clothes requires Cotton (T1), Silk (T2), Braided Silk (T3), Haki Threaded (T4). Listed below are the charts of the tiers of Materials and how they are acquired.
Tier 1 Materials
(Material: Scrap Metal (Tier 1)
Source: Scraping DTA or Trading)
(Material: Cotton (Tier 1):
Source: Farming DTA or trade)
Points to Craft:
- Weapons& Firearms: 35 (Simple), 40 (Martial-Fine), 50 (Exotic-Luxury)
- Armor: 35 (Light), 40 (Medium/Shields), 50 (Heavy-Exotic)
- Clothing: 35 (Simple), 40 (Fine), 50 (Luxury)
Base Upgrade Limit: 0/1 (+5 for Related Base Crafting Feat)
Tier 2 Materials
(Material: Steel (Tier 2)
Source: Forging DTA or trade)
(Material: Silk (Tier 2):
Source: Silk Production DTA or trade)
Points to Craft:
- Weapons& Firearms: 45 (Simple), 50 (Martial), 60 (Exotic)
- Armor: 45 (Light), 50 (Medium/Shields), 60 (Heavy-Exotic)
- Clothing: 45 (Simple), 50 (Fine), 60 (Luxury)
Base Upgrade Limit: 0/2 (+5 for Related Base Crafting Feat)
Tier 3 Materials
(Material: Compressed Steel (Tier 3)
Source: Rare, powerful material. (2 Steel in an Engine + 1 DT))
(Material: Braided Silk (Tier 3):
Source: Rare, powerful material. (2 Silk in an Engine + 1 DT))
Points to Craft:
- Weapons& Firearms: 50 (Simple), 55 (Martial), 65 (Exotic)
- Armor: 50 (Light), 55 (Medium/Shields), 65 (Heavy-Exotic)
- Clothing: 50 (Simple), 55 (Fine), 65 (Luxury)
Base Upgrade Limit: 0/3 (+5 for Related Base Crafting Feat)
Tier 4 Materials
(Material: Haki Infused Material (Tier 4)
Source: Extremely rare)
(Material: Haki Threads (Tier 4):
Source: Legendary sea creatures or lost treasures)
Points to Craft:
- Weapons& Firearms: 55 (Simple), 60 (Martial), 70 (Exotic)
- Armor: 55 (Light), 60 (Medium/Shields), 70 (Heavy-Exotic)
- Clothing: 55 (Simple), 60 (Fine), 70 (Luxury)
Base Upgrade Limit: 0/4 (+5 for Related Base Crafting Feat)
Crafted Weapons - Firearms - Armors - Clothing- Items cannot be sold to NPC vendors