Upon the successful completion of a Pirate mission, you gain a Bounty, which works towards raising your infamy in the world. Each successful mission grants you a base 50,000 berry towards your Bounty, however, if your DM deems your actions within the mission as heinous and treasonous towards the World Government, you may be allotted the chance to roll a number of die depending on the tier of the mission (d4 for Blues, d6 for Paradise, d8 for Ocean, d10 for New World, d12 for Laughtale) and multiply the number rolled by 10,000, adding those berries to your bounty as well.
Seafarer
Benefits: Ability to join Pirate Crews (With Permission) as well as Pirate Missions.
Rookie
Requires: 500,000 Bounty, Seafarer Rank
Benefits: Start-Up. Your reputation has given some credence to your name in the world. Some people may just know who you are from the news coo articles. Whether that's a good or bad thing, well, that's up to the actions you've taken. Choose either Deception, Persuasion or Intimidation, you gain a permanent +1 bonus to checks you make with that skill. This choice cannot be changed later.
Corsair
Requires: 1,000,000 Bounty, Seafarer Rank
Benefit: Criminal Record - No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
Signature item - Providing the materials, you gain an armor or weapon of your choice, carrying a single additional Master property of your choice as well, made by a special NPC ping Admin for instructions.
Supernova
Requires: 2,500,000 Bounty, Level 8, One Level of Armament Haki, One Level of Observation Haki, Corsair Rank
Benefits: You have dedicated time training with a mentor allowing you to choose one feat from the feats list in chapter 5. Once this feature has been chosen it can not be changed, even through Retraining.
Peace Main/Morganeer
A peace main is a pirate who prioritizes adventure over treasure and combat, often valuing their crew above all else, while funding themselves through pillaging or support from friendly territories and individuals.
A morganeer is a pirate driven by greed, personal ambition, and a love for combat, often causing pain and misery to others, leading to strained relations with peace main pirates who typically only steal from morganeers.
Requires: 3,500,000 Bounty, Level 9, Three Levels of Haki
Benefits: Upon opening a chest, you gain an additional 5,000 x (Chest Tier) Berry. Additionally, you may take a Skill Feat of your choice.
Warlord
This is an optional rank, and one that you must submit a request for. To become a warlord is to become an ally of the World Government. You will be on-call for the Marines as a subordinate, however, you're given the Qualified Immunity feature. There can only be 7 Warlords at any given time.
Requires: 4,000,000 Bounty, Level 13, Four Levels of Haki, Infamous Rank
Benefits: Qualified Immunity - Your bounty is frozen, and you can get away with most criminal offenses you commit, and cannot be hunted by the Marines for committing piracy. You may also join Marine missions. However, you take orders from Marines that are ranked Rear Admiral or higher.
Infamous
Requires: 4,000,000 Bounty, Level 13, Four Levels of Haki, Supernova Rank
Benefits: The bonuses received from Influenced islands are doubled.
Great Pirates
Those who establish significant reputation and influence, particularly after crossing the Grand Line's first half and entering the second half, may be deemed Great Pirates
Requires: 5,000,000 Bounty, Level 15, Four Levels of Haki, Infamous Rank
Benefits: ???Blessing???
Emperor
To gain the chance at becoming one of the 4 Emperors of the Sea, you must defeat one of the current Emperors as part of a special crew mission.
Requires: 6,500,000 Bounty, Level 18 five Levels of Haki, Great Pirate Rank
Benefits: When rolling to influence an island, you roll 2d20, rather than 1d20.
Pirate King
Requires: Level 20 Six Levels of Haki, Admin Approval
Benefits: ???