The three eye tribe is a relatively mysterious group that stays to themselves. The only known instances of their people to leave their communities tend to be intermixed. Their mystic senses have granted them an innate ability to hear “The Voice of All Things”.
Ability Score: +2 WIS or CHA, +1 to the other stat.
Size: Medium
Speed: 30 ft land, 30 ft water
All Seeing: Your third eye doesn't let anything escape its gaze. You gain proficiency in Perception, +3 Passive Perception, 60 ft Darkvision and once per Long Rest as an action you can gain 30 ft True Sight for up to 1 minute.
Awakened Voice: At level 5 you gain the psychic elemental affinity, you can try to focus your mind and heart to attune to beasts and objects of significant importance in an area. You learn the Detect Thoughts Technique, but the duration is changed to one hour and can sense objects of great importance along with a general sense of its purpose. You can use this a numbers of times equal to half your proficiency bonus per long rest. At level 11, you can read Poneglyphs, Detect Thoughts of Sea Kings, and communicate telepathically with an animal or creature that you’ve connected with using this feature, though it does not directly sway their disposition towards you. At level 17 you are able to telepathically communicate with Sea Kings as well.
In Tune With It All: At level 11 your ability to tap into the voice of everything around you gives you an edge in all situations. At the start of each Long Rest roll 2d20 and record the results. You are able to replace any Attack Roll, Skill Check, or Saving Throw made in the encounter with one of the recorded results. Once you use one of the recorded rolls it is expended.