Many giants bear a striking resemblance to normal humans except in size. Their massive stature towers over other races. Though Ancient Giants tower over even normal Giants and usually have red, green, or blue skins and fangs or horns. Regardless, many have sought to recreate giants through experimentation due to the sheer strength they possess.
When choosing a Giant you must choose if you are a Warrior Giant or an Ancient Giant.
Hard to Miss, Easy to Endure: Your AC is reduced by 1, but at level 1 and every level afterwards you gain 4 additional hit points.
Massive Stature: You count as two crew members for ship occupancy. Your carrying capacity weight and throwing distances are tripled, Base bulk is tripled then str mod and adds are factored in. Additionally you must use weapons and armor that are sized for Giants.
Strength of Ten: Your kind's legendary strength is unmatched. At level 5, you are immune to effects that would push you. At level 11 you gain advantage on checks versus being knocked prone.
Ability Score: +2 STR, +1 CON.
Size: Huge
Speed: 35 ft land, 20 ft water
Siege Weapon: You are a destructive force in your own right, buildings, ships, and other structures crumble at your strikes. When you do damage to a ship, vehicle, building, or other structure you may choose to double the damage as a free action. You may use this a number of times equal to your proficiency bonus rounded down per long rest.
Ability Score: +2 CON, +1 STR.
Size: Gargantuan
Speed: 35 ft land, 20 ft water
Break the Earth: Your devastating blows are enough to rend the earth. When you make a melee attack you may use a bonus action and 5 energy to use either the Earth Tremor or Thunder Wave techniques. When you reach level 5 it is treated as being used at 2nd level, at 11 3rd level, and 17 4th level. You may use this a number of times equal to your proficiency bonus rounded down per long rest. STR is your Technique Ability Modifier for this Technique.