Evade
You attempt to avoid a conflict with a pursuer. You can spend 1 DT to take evasive maneuvers trying to dodge and avoid conflict with those hunting you down. At the end of the week total the amount of Evade DT spent and add any bonuses (or detriments) to the total. If your cumulative DT beats their tracking score you avoid them, otherwise they find and catch up to you.
You may only evade 3 times per day. (3 Dt total)
Track
Choose a target player or NPC crew. You can use 1 DT to gain intel on the location of that player’s or NPC’s crew. Total the amount of tracking stamina your crew has spent towards your tracking targets and add any bonuses you might have at the end of each week and compare it to their evade total. If your tracking DT outnumbers their evade DT you are able to find and catch up to them.
Tracking can be done only 3 times per day. (3 DT Total)
Board Tracking
You may track an npc or npc crew that is on the board. The crew or player with the most tracking on the target is the one that finds them. If there is a tie, no one finds the target unless the tied parties come to an agreement. Only one party may be the ones to go unless a crew is tracked. If it is a crew then you can only encounter them with up to the the same amount of members they have +1. (Ex. Npc pirate crew of 5 tracked down so you can bring 6).
When defeating an NPC you gain the following
Marine: The targets bounty/10000 in Honor
Pirate: The targets Bounty/10 in bounty
Bounty Hunter: The targets Bounty/ 100 in notoriety