Rowboat
The simple starting boat for many ambitious pirates. A simple and reliable dinghy.
Size: Tiny
Speed: 3
Maneuverability: perfect (+2 Navigation, turn 0)
Armor Class: 16
Hull Points: 20; DT - ; CT 4
Weapons: —
Expansions: —
Minimum Crew: 1, Maximum Crew: 3
Ability: Oars
Cost: 1,000 Berri
Crafting Goal: 50
Oars: The ship's controller may spend their bonus action to travel 2 spaces in any direction. This is in addition to its normal movement and is not affected by wind. This increases the ship's momentum
Waver
Those of the Sky Islands know much of Wavers, their slight offensive capabilities and speed is matched on the ocean just as much as they are in the White Sea.
Size: Tiny
Speed: 3
Maneuverability: perfect (+2 Vehicle, turn 0)
Armor Class: 16
Hull Points: 20 (increment 10); DT – ; CT 3
Weapons: 1 aft (light)
Expansions: —
Minimum Crew: 1, Maximum Crew: 2
Ability: Propeller
Cost: 7,500 x Tier Berri
Crafting Goal: 100 (increment 25)
Propeller: The ship's controller may spend their bonus action to travel up to double it’s speed in any direction. This is in addition to its normal movement and is not affected by wind. This affects momentum
Requires: Engine
Sloop
Sloops are made to be some of the fastest ships on the sea. With high maneuverability and speed comes with a cost to offensive maneuvers, however.
Size: Small
Speed: 6
Maneuverability: perfect (+2 Vehicle, turn 0)
Armor Class: 15
Hull Points: 35 (increment 20); DT – ; CT 7
Weapons: 2 port (light)
Expansions: 2
Minimum Crew: 1 Maximum Crew: 5
Ability: Weatherly
Cost: 30,000 x Tier Berri
Crafting Goal: 150 (increment 25)
Weatherly: This ship’s max speed does not decrease unless it is moving against the wind.
Speedboat
Marine issued boats meant for swift maneuvers and boarding other ships.
Size: Tiny
Speed: 3
Maneuverability: perfect (+2 Vehicle, turn 0)
Armor Class: 16
Hull Points: 20; DT – ; CT 4
Weapons: 1 fore (light)
Expansions: —
Minimum Crew: 1 Maximum Crew: 3
Ability: Propeller
Cost: 5,000
Crafting Goal: 50
Propeller: The ship's controller may spend their bonus action to travel up to double it’s speed in any direction. This is in addition to its normal movement and is not affected by wind. This affects momentum
Requires: Engine
Caravel
The quintessential pirate ship. Many pirate crews start out on Caravels, as they are good in almost every aspect of seafaring, with a good amount of room for expansions.
Size: Medium
Speed: 6
Maneuverability: good (+1 Vehicle, turn 1)
Armor Class: 14
Hull Points: 40 (increment 25); DT – ; CT 8
Weapons: 1 fore (heavy), 2 port (light)
Expansions: 5
Minimum Crew: 3, Maximum Crew: 10
Ability: Weatherly
Cost: 35,000 x Tier Berri
Crafting Goal: 175 (increment 50)
Weatherly: This ship’s max speed does not decrease unless it is moving against the wind.
Brigantine
A two-masted sailing vessel, outfitted to carry heavy weaponry. It is often used as a small war vessel.
Size: Medium
Speed: 5
Maneuverability: good (+1 Vehicle, turn 1)
Armor Class: 14
Hull Points: 55 (increment 25); DT 10 (durable) ; CT 11
Weapons: 1 fore (heavy), 2 port (heavy), 2 aft (light)
Expansions: 5
Minimum Crew: 3, Maximum Crew 10
Ability: Durable
Cost: 40,000 x Tier Berri
Crafting Goal: 175 (increment 50)
Durable: This ship has a fixed Damage Threshold of 10, plus whatever DT that comes with its size.
Barque
A large three-masted transport ship meant for cargo. It also goes by “Bark” as it is most used to carry lumber.
Size: Large
Speed: 4
Maneuverability: good (+1 Vehicle, turn 1)
Armor Class: 13
Hull Points: 85 (increment 30); DT -; CT 17
Weapons: 2 starboard (light), 4 port (light), 2 aft (light)
Expansions: 8
Minimum Crew: 5, Maximum Crew: 15
Ability: Railing
Cost: 50,000 x Tier Berri
Crafting Goal: 200 (increment 75)
Railing: The main deck has a 3-foot-high rail around its perimeter that provides half cover for Medium creatures and three-quarters cover for Small creatures behind it.
Frigate
A frigate is a large two masted ship that is often used as a mercantile ship, as well as supply transport.
Size: Large
Speed: 5
Maneuverability: average (0 Vehicle, turn 2)
Armor Class: 13
Hull Points: 70 (increment 30); DT — ; CT 14
Weapons: 2 starboard (light), 4 port (light), 2 aft (light)
Expansions: 8
Minimum Crew: 5, Maximum Crew: 15
Ability: Transport
Cost: 45,000 x Tier Berri
Crafting Goal: 200 (increment 75)
Transport: This ship can carry 10 additional tons in each of it’s cargo holds. Additionally, it can carry Large items if the ship has at least 2 cargo holds within it.
Submarine
A fairly new invention, a fully submersible ship that does not require Coating. Submarines are exceedingly rare and require extra care in construction.
Size: Large
Speed: 4
Maneuverability: poor (-1 Vehicle, turn 3)
Armor Class: 13
Hull Points: 100 (increment 30); DT 10 ; CT 20
Weapons: 2 starboard (light), 4 port (light), 2 aft (light)
Expansions: 8 (must have at least 1 engine room)
Minimum Crew: 5, Maximum Crew: 15
Ability: Submersible
Cost: 100,000 x Tier Berri
Crafting Goal: 275 (increment 125)
Submersible: The ship's controller can spend their bonus action for a full 3 rounds, and this ship can begin to submerge itself into the ocean. After 3 rounds it submerges into the ocean 50 feet down. This ship can travel underwater down to 1,000 feet.
Requires: Engine
Galleon
Pirates of bigger name and reputation are often known to use Galleons as their ship of choice. These hulking three-masted ships are perfect for heavy combat.
Size: Huge
Speed: 4
Maneuverability: average (0 Vehicle, turn 2)
Armor Class: 12
Hull Points: 100 (increment 30); DT 8 ; CT 20
Weapons: 1 starboard (heavy), 4 port (2 light, 2 heavy), 2 aft (heavy)
Expansions: 10
Minimum Crew: 7, Maximum Crew: 20
Ability: Weatherly
Cost: 100,000 x Tier Berri
Crafting Goal: 250 (increment 100)
Weatherly: This ship’s max speed does not decrease unless it is moving against the wind.
Zeppelin
Also a new invention of ship made by the Marines. Zeppelins are used as sentinels in the sky, hoisted up by a large balloon.
Size: Huge
Speed: 4
Maneuverability: poor (-1 Vehicle, turn 3)
Armor Class: 12
Hull Points: 120 (increment 30); DT 8 ; CT 24
Weapons: 1 starboard (heavy), 4 port (light), 1 aft (heavy)
Expansions: 10 (Must include Engine Room)
Minimum Crew: 7, Maximum Crew: 20
Ability: Airship
Cost: 175,000 x Tier Berri
Crafting Goal: 300 (increment 100)
Airship: The ship's controller can spend their bonus action for 3 rounds rising into the air. After 3 rounds, it rises into the air 50 feet. This ship can travel in the air up to 1,000 feet.
Requires: Engine.
Man o’ War
The true warship. Built for taking heavy hits and dishing out just as strong of an offense.
Size: Huge
Speed: 3
Maneuverability: poor (-1 Vehicle, turn 3)
Armor Class: 12
Hull Points: 120 (increment 30); DT 18 (durable) ; CT 24
Weapons: 1 starboard (heavy), 4 port (light), 1 aft (heavy)
Expansions: 10
Minimum Crew: 7, Maximum Crew: 20
Ability: Durable
Cost: 125,000 x Tier Berri
Crafting Goal: 250 (increment 100)
Durable: This ship’s has a fixed Damage Threshold of 10, plus whatever DT that comes with its size.
Arc
Arc’s are exceedingly rare, the first one ever created by a Sky Islander with a great many Jet Dials. In history, the Sky Islander attempted to take over the world with an Arc. The blueprints that they created for it were lost to time.
Size: Gargantuan
Speed: 4
Maneuverability: average (0 Vehicle, turn 2)
Armor Class: 10
Hull Points: 150 (increment 35); DT 15 ; CT 30
Weapons: 2 starboard (heavy), 4 port (heavy), 2 aft (heavy)
Expansions: 15 (Must include Engine Room)
Minimum Crew: 9, Maximum Crew: 25
Ability: Airship
Cost: 300,000 x Tier Berri
Crafting Goal: 300 (increment 150)
Airship: The ship's controller can spend their bonus action for 3 rounds rising into the air. After 3 rounds, it rises into the air 50 feet. This ship can travel in the air up to 1,000 feet.
Requires: Engine
Ship of the Line
A masterwork in traveling, Ship of the Lines usually starts out as transport ships for civilians, when taken by pirates they are outfitted heavily into machines of war.
Size: Gargantuan
Speed: 3
Maneuverability: poor (0 Vehicle, turn 3)
Armor Class: 10
Hull Points: 200 (increment 35); DT 15; CT 40
Weapons: 2 starboard (heavy), 2 port (heavy), 2 aft (heavy)
Expansions: 15
Minimum Crew: 9, Maximum Crew: 25
Ability: Railing
Cost: 200,000 x Tier Berri
Crafting Goal: 300 (increment 100)
Railing: The main deck has a 3-foot-high rail around its perimeter that provides half cover for Medium creatures and three-quarters cover for Small creatures behind it.
Battleship
Another Marine machination, these monstrosities are built to destroy. These are usually the last thing a victim of a Buster Call sees on the horizon.
Size: Gargantuan
Speed: 3
Maneuverability: clumsy (-2 Vehicle, turn 4)
Armor Class: 10
Hull Points: 225 (increment 40); DT 25 (durable) ; CT 45
Weapons: 2 starboard (heavy), 2 port (heavy), 2 aft (heavy)
Expansions: 15
Minimum Crew: 9 Maximum Crew: 25
Ability: Durable
Cost: 300,000 x Tier Berri
Crafting Goal: 300 (increment 100)
Durable: This ship has a fixed Damage Threshold of 10, plus whatever DT comes with its size.
Dreadnought
Another ship of legend, there has only been one known as a Dreadnought in history. A catalyst, some people believe the sight of a Dreadnought on the ocean signals the end of the world.
Size: Colossal
Speed: 2
Maneuverability: Clumsy (-2 Vehicle, turn 4)
Armor Class: 8
Hull Points: 250 (increment 50); DT 20 ; CT 50
Weapons: 3 fore (heavy), 10 port (heavy), 3 aft (heavy)
Expansions: 20
Minimum Crew: 11, Maximum Crew: 30
Ability: Ram Horn
Cost: 500,000 x Tier Berri
Crafting Goal: 400 (increment 200)
Ram Horn: When ramming into another ship, this ship can continue on its full movement before stopping.
Island Ship
Size: Colossal
Speed: 2
Maneuverability: terrible (-5 Vehicle, turn 10)
Armor Class: 8
Hull Points: 300 (increment 50); DT 30 ; CT 60
Weapons: –
Expansions: –
Minimum Crew: 13, Maximum Crew: 300
Ability: Unsinkable
Cost: —
Crafting Goal: —
Unsinkable: This ship cannot sink, when it reaches it’s critical threshold (CT), it ceases to function and cannot move.