Skilled Garb:
Choose a skill. You gain a +1 Bonus to that skill check. This bonus can be taken multiple times, choosing the same skill or a different skill each time, but it cannot exceed +3 and cannot be (Stealth, Persuasion, Intimidation)
Quiet Fabric:
You gain a bonus to Stealth checks equal to the die indicated. When added to a property the bonus is +2 & for every upgrade after apprentice it's an additional +2 but it cannot exceed +6.
Social Attire:
You gain a bonus to Persuasion checks equal to the value indicated. When added to a property the bonus is +2 & for every upgrade after apprentice it's an additional +2 but it cannot exceed +6.
Rebellious Garb:
You gain a bonus to Intimidation checks equal to the value indicated. When added to a property the bonus is +2 & for every upgrade after apprentice it's an additional +2 but it cannot exceed +6
Weathered:
You're attire has the capabilities of handling the extreme heat and cold of harsh environments. Roll with advantage on saving throws against hot and cold weather effects.
Braided Threads:
This stitching braids the ends of fabrics together with a more secure bond. You gain a +1 to AC. You may not gain the benefit of this property more than once.
Elegant Fabric:
This clothing never gets dirty. You gain a +2 bonus to Charisma (Persuasion) checks in Missions, while wearing it.
Mystic Fabric:
This clothing emanates with harmless sensory effect that is decided at creation of addition of property, when you choose as a free action. You gain a +3 bonus to Charisma (Intimidation) checks in Missions, while wearing it.
Aerodynamic Design:
You gain a bonus to Dexterity (Acrobatics) checks equal to the die indicated. If added to clothing your bonus is +3. You may not gain the benefit of this property more than once.
Reinforced Stitching:
This clothing provides bps damage reduction (DR) equal to the Reinforced number indicated. If added to clothing it's DR is 2. If the clothing already possesses the Reinforced property, it is increased by 2.
Sea Kings Membrane:
Smooth clear film coats your fabrics. You gain (4) elemental resistance.
Utility Pockets:
This clothing is designed with hidden compartments and pockets, granting you the ability to carry small items without them being noticed easily.
Adaptive Fit:
This clothing adjusts its size and shape to fit the wearer perfectly, granting advantage on Acrobatics checks and Dexterity saving throws.
Concealed Weaponry:
This clothing hides small weapons or tools within its seams, allowing the wearer to draw them quickly and discreetly.
Lightfooted:
This clothing enhances the wearer's agility and speed, granting a +5 bonus to movement speed.
Elemental Fabric:
Requires: Elemental Fabric raw-materials
This clothing gains the Elemental property, providing resistance to a chosen damage type other than bludgeoning, piercing, slashing, or psychic.
Invisibility Cloak:
This clothing can easily hide the wearer when needed. You can cast the invisibility technique without expending energy or material components.