Influence can be gained through a DT activity performed by an adventure with the Captain crew role. It cost 3 DT points & you may use your persuasion, intimidation or deception skill check roll for the activity.
Tier 1:
~Established Name~
Your crew gains a +5 to all DTA activities done on the specific island being claimed.
Threshold 0/200
(Note: This does not effect Influence rolls.)
Tier 2:
~Influenced Economy~
Your crew gains 50,000 Berri weekly. Berri gained this way is is given on time weekly, how it is used or split among the crew is decided upon by the crew.
Threshold 0/300
Tier 3:
~Total Domination~
This is a custom passive based on what island you have claimed as a territory. upon reaching this
threshold Captain's will work with admins and content team for passive benefits.
Threshold 0/400
Note: To encourage PVP and to make it not impossible to de-influence and Island the maximum threshold capacity of influence of an island is 500/500.
De-Influence
Influence can be wielded to diminish another crew's reputation and control over an island. The cost to de-influence is 3 DT points, and you may utilize your persuasion, intimidation, or deception skill check roll for this activity. It's crucial to note that this action cannot reduce the influence below zero.
Active De-Influence
When pursuing a crew in the opposite factions territory's, you roll as described previously.
Inactive De-Influence
Sometimes you'll find that you wanna go for an island that has influence from an inactive crew or a crew that's left the server completely. You'll still need to de-influence them but your d20 skill roll is doubled (along with any modifiers) until the influence threshold is brought down to zero.
Defeated Captains & Crews De-Influence
If you manage to defeat a captain in PvP and the result ends with the desertion of the crew where no one else steps up into the captain position. It creates a special circumstance where your d20 skill roll is doubled (along with any modifiers) until the influence threshold is brought down to zero. Only for the crew that defeated the crew who holds influence.
Allied Faction De-Influence
If your crew is allied with a NPC faction or that holds sway over an island, your d20 skill roll is doubled (along with any modifiers) until the influence threshold is brought down to zero.