A small girl stares onwards, faced with an impossible foe before her, a logia type Devil Fruit user. She grins slightly as she hardens her fist and slams it into the man's firey body. He doubles over in pain ... and surprise.
A man with glasses adjusts them to sit properly on the crook of his nose while the ship sways beneath him. He closes his eyes, exhales and then his eyes shoot open "Pull it hard left." The ship veers quickly to the side as a massive Sea King emerges from the water.
Haki is an absolute essential for anyone to survive on the seas and even more so when venturing into the unknown. Haki Master's understand the importance of this power and train to tap into its full potential and manifest it in powerful and unique ways.
Character Inspirations
This class is designed with the intent of allowing players to dive into the raw untapped power of Haki in the One Piece world. While many don't encounter this power until much later in their journeys the Haki Master has heard of, or discover it very early and trained to awaken it.
There are many that would fall under the category of a Haki Master. Figures such as Charlotte Katakuri, Rayleigh, and Gol D. Roger would all be considered Haki Masters.
Haki Masters can expect to be able to gain access to a chosen type of Haki early and to be able to use it better than anyone else once others discover this power.
Quick Build
To quickly create a Haki Master, follow these suggestions. First put your highest ability score in Intelligence followed by Constitution or Dexterity. Second choose Human as your species.
HIT POINTS
Hit Dice: 1d6 per Haki Master level
Hit Points at 1st Level and beyond: 6 + your constitution modifier
Energy POINTS
Energy Dice: 1d12 per Haki Master level
Energy Points at 1st Level: 12 + your Constitution modifier
Energy Points at Higher Levels: 12 + your Constitution modifier per Haki Master level after 1st
PROFICIENCIES
Armor: Light Armor, Simple Clothing, Fine Clothing, Luxury Clothing
Weapons: Simple Weapons, Simple Firearm Weapons
Tools: One of your Choice
Saving Throws: CON, INT, CHA
Skills: Four from Endurance, Acrobatics, Athletics, Insight, Perception, Stealth, Survival, Investigation, Intimidation, and Persuasion
Technique Abilities
Brawl
Brawl Save DC = 8 + your proficiency bonus + your Strength modifier
Brawl Attack Bonus = your proficiency bonus + your Strength modifier
Special
Special Save DC = 8 + your proficiency bonus + your Intelligence modifier
Special Attack Bonus = your proficiency bonus + your Intelligence modifier
Haki Specialty
Starting at 1st level, you have spent countless hours mastering a particular type of Haki. Choose between the Battering Armament, Hardening Armament, Precognitive Observation, and Empathetic Observation subclasses. Your choice grants you additional abilities at levels 3, 6, 10, 13, 17 and 20.
Secret Technique
Also at level 1, create a custom technique using the "Custom Technique Creation" rules using the amount of points equal to the highest technique rank you are capable of. This technique does not count against your total techniques known. Your technique gains the Haki Channeling prerequisite keyword and can add a single effect from one of the following depending on your Haki Specialty at half the original point cost: Offensive Armament (Battering Armament), Defensive Armament (Hardening Armament), Offensive Observation (Empathetic Observation), or Defensive Observation (Precognitive Observation). A number of times equal to your proficiency bonus per long rest you may upcast your Secret Technique with Haki at no energy cost, if your technique cannot be upcast then it reduces the energy cost equal to your proficiency bonus. At levels 11 and 15 you gain an additional Haki Effect that you qualify for to add to your Secret Technique at half the point cost. Whenever you gain a level in this class you may change your Secret Technique.
Raw Haki Channeling
At level 2, your connection and dedication to the mastery of Haki has developed a unique form of unfiltered Haki called Raw Haki. When unleashed it can be altered into devastating effects. You gain a resource called Raw Haki Points of which you have 3 points and gain more as your level in Haki Master increases, as shown in the class table. Once per day you regain half your Raw Haki on a Short Rest and all of it on a Long Rest. Additionally you learn 2 ways to channel Raw Haki called Raw Haki Channeling and learn more ways to channel it as your Haki Master level increases. Your selection for Raw Haki Channeling can be changed upon gaining a level in Haki Master. The selection of Raw Haki Channeling can be found at the end of the class.
Overwhelming Strength
Requirement: Battering Armament Subclass, Damaging Attack or Technique
Cost: Up to half of your Haki Master Level (Minimum 1) For each point of Raw Haki spent you may add your Intelligence Modifier to the damage as Force Damage. This only applies to the first damage roll when used.
Impenetrable Defense
Requirement: Hardening Armament Subclass
Cost: 2 Raw Haki (min 1)
For every 2 Haki Points you spend, you gain DR against incoming damage equal to your Intelligence Modifier until the start of your next turn. This can only be used three times in a single instance.
Open Defenses
Requirement: Empathetic Observation Subclass
Cost: Up to half of your Haki Master Level (Minimum 2)
As a bonus action, you can target a creature and choose a damage type. The creature gains takes an extra die of damage for every two raw haki spent to the selected damage type for an amount of rounds equal to half the amount of Raw Haki spent.
Ultimate Avoidance
Requirement: Precognitive Observation Subclass
Cost: Up to half of your Haki Master Level (Minimum 1)
For each point of Raw Haki spent you gain 1 AC until the start of your next turn to a maximum of 3 AC.
Indomitable Willpower
Requirement: None
Cost: 2 Raw Haki
If you are Disrupted you can forcefully overwhelm the effect. By using Indomitable Willpower you can ignore the Disrupted condition to use a Technique, Feat, or Feature that requires Haki.
Evasive Maneuvers
Requirement: None
Cost: 2 Raw Haki
When making a Saving Throw, you can use this to ignore the effects of the Save Fully on a success or take half damage on a failure.
Rippling Shockwave
Requirement: Armament Haki
Cost: Up to half of your Haki Master Level (Minimum 1)
When using a Technique with an area of effect you can spend Raw Haki to add 5 ft to the size of the shape.
Distant Emission
Requirement: Armament Haki
Cost: Up to half of your Haki Master Level (Minimum 1)
When using a Technique or Attack that requires an attack roll you can spend Raw Haki to add 5 ft to the attack range. If you have the Emission Haki feat this increases the range by 10 ft per point spent.
Hyper-Awareness
Requirement: Observation Haki
Cost: 2
When you are attacked you grant Disadvantage on the roll (turning an attack with Advantage to a normal roll and a normal roll to disadvantage).
Reactive
Requirement: Observation Haki
Cost: 3
You gain an additional reaction this round
Ability Score Improvement
When you reach 4th and again at 8th, 12th, 16th, and 19th, level, you can increase one ability score by +1 & a Feat of your choice that they qualify for. As normal you can’t increase an ability score above 20 using this feature.
Haki Reserves
At level 5, you gain one Haki Feat of your choice. When using the Haki Upcast section of a Technique or using a Feat with Haki you may choose to ignore the energy cost a number of times equal to your proficiency bonus per long rest.
Unmatched Prowess
At level 9, your innate mastery of Haki becomes innate you gain an Unmatched Prowess boon which are not affected by the Disrupted status. You must have access to the required Haki type listed to take an Unmatched Prowess boon. You gain another boon at 14 and 18.
Potent Haki
Prerequisite: Any
When you upcast a technique using Haki you can either add 1 to its Save DC or deal 1 additional Damage die
Careful Haki
Prerequisite: Any
When you upcast a technique using Haki you can choose to ignore any amount of creatures in its area of effect
Strong Network
Prerequisite: Any
You gain +1 on Save Throws against the Disrupted Effect. This boon can be taken multiple times.
Strong Blows
Prerequisite: Armament Haki
When making an attack roll upcast with Armament Haki that does not already require a Saving Throw you may choose to add a STR Saving throw to the attack. On a failure the target is knocked back 10 ft. You may take this boon a second time to add the option to knock a creature prone on a failure instead.
Assault Overwhelming
Prerequisite: Armament Haki
When taking the attack action and you imbue all of your attacks with Armament Haki, you may make an additional attack imbued with Armament Haki as a bonus action and no energy cost.
To Their Heart
Prerequisite: Armament Haki
Force damage you deal due to Armament Haki does double damage to Temp HP.
Imbuement
Prerequisite: Armament Haki
When making weapon attack with Armament Haki you reduce the energy cost by 1 (to a minimum of 1).
Always Prepared
Prerequisite: Observation Haki
You have advantage on Initiative checks and can use your Intelligence in place of a Wisdom Modifier for Initiative checks.
Infinite Instincts
Prerequisite: Observation Haki
You gain Expertise in Perception, if you already have Expertise in Perception or would gain it later you may add 1d4 to any Perception checks that you make.
Reactive Haki
Prerequisite: Observation Haki
When you are under the effects of the Surprised Condition you can still make a reaction in response to being targeted by an attack or Technique. Additionally, attack rolls while you are Unconscious are not rolled at advantage
True Mastery
At level 20 you've reached the peak of Haki Mastery. Once per long rest, as a bonus action you may enter Haki Master Form for up to one minute. While in this form you cannot be Disrupted and if you were already Disrupted the condition is immediately removed. Additionally upcasting Techniques, Attacks, and using Haki features does not cost energy while in this state.