In the Eternal Expedition, you'll discover a plethora of ways to gather food, adding an exciting and customizable dimension to your experience. Below, you'll find a bounty of fish, produce, fruits, vegetables, and meats waiting to be captured and cooked with.
Fruits will be intelligence, wisdom, charisma boosts. Also, basic healing if you eat a fruit by itself.
Sunny Isles Apple
Tier 1 Fruit - Ingredient
1d4 Healing
Meal Bonus: Grants a +1d4 bonus of healing from taking healing consumables.
Dawn Apple
Tier 2 Fruit - Ingredient
1d6 Healing
Meal Bonus: Grants a +2d4 bonus to healing from taking healing consumables.
Heavenly Apple
Tier 3 Fruit - Ingredient
2d6 Healing
Meal Bonus: Grants a +3d4 bonus to healing from taking healing consumables.
Golden Apple
Tier 4 Fruit - Ingredient
3d6 Healing
Meal Bonus: Grants a +4d4 bonus to healing from taking healing consumables.
Sleepy Peach
Tier 1 Fruit - Ingredient
Meal Bonus: You gain a +1 bonus to your Hit Die and Energy Die while taking a short or long rest.
Snore Peach
Tier 2 Fruit - Ingredient
Meal Bonus: You gain a +4 to your Hit Die and Energy Die while taking a short or long rest.
Snoozey Peach
Tier 3 Fruit - Ingredient
Meal Bonus: You gain and additional Hit Die and Energy Die while taking a short or long rest.
Slumber Peach
Tier 4 Fruit - Ingredient
Meal Bonus: Taking a short rest grants you the effects of a long rest.
Vegetables will be Energy, Strength, Dexterity, and Constitution increases, as well as strange attack bonuses for some.
Hot Pepper
Consumable, Produce - Vegetable
Tier I - Ingredient
Meal Bonus: Adds +1 fire damage onto unarmed melee attacks.
Spicy Pepper
Consumable, Produce - Vegetable
Tier II - Ingredient
Meal Bonus: Adds +2 fire damage onto unarmed melee attacks.
Firey Pepper
Consumable, Produce - Vegetable
Tier III - Ingredient
Meal Bonus: Adds +3 fire damage onto unarmed melee attacks.
Lava Pepper
Consumable, Produce - Vegetable
Tier IV - Ingredient
Meal Bonus: Adds +4 fire damage onto unarmed melee attacks.
Tomato
Consumable, Produce - Vegetable
Tier I - Ingredient
Meal Bonus: Grants 1d4 Temporary Energy points.
Hearty Tomato
Consumable, Produce - Vegetable
Tier II - Ingredient
Meal Bonus: Grants 2d4 Temporary Energy points.
Juicy Tomato
Consumable, Produce - Vegetable
Tier III - Ingredient
Meal Bonus: Grants 3d4 Temporary Energy points.
Sky Tomato
Consumable, Produce - Vegetable
Tier IV - Ingredient
Meal Bonus: Grants 4d4 Temporary Energy points.
Tier 1 Fish
Northern Sea Bass
Tier 1 Fish - Base
Meal Bonus: You gain a +1 bonus to your armor class.
Wild Sea Salmon
Tier 1 Fish - Base
Meal Bonus: You gain 1d6 Temporary Energy Points.
Brave Tuna
Tier 1 Fish - Base
Meal Bonus: Your hit point maximum increases by 2d4. If you are at full hit points, they fill to meet your maximum.
Many Eyed Trout
Tier 1 Fish - Base
Meal Bonus: You gain a 1d4 bonus to any Wisdom (Perception) checks you make and a +2 to your passive perception.
Sucker Squid
Tier 1 Fish - Base
Meal Bonus: You gain a 1d4 bonus to checks made to grapple or hold creatures and objects.
Winterworth Marlin
Tier 1 Fish - Base
Meal Bonus: You have a 1d4 bonus to attacks made with piercing weapons, as well as a +2 bonus to damage with them.
Winterworth Conger
Tier 1 Fish - Base
Meal Bonus: You gain a 1d4 bonus to Strength saving throws.
Football Fish
Tier 1 Fish - Base
Meal Bonus: You gain a 1d4 bonus to attack rolls made with thrown weapons, and gain a +2 bonus to damage with them.
Cruel Capers
Tier 1 Fish - Ingredient
You gain a +1 bonus to Intimidation checks.
Bouyant Seaweed
Tier 1 Fish - Ingredient
Meal Bonus: Your standing high jump distance increases by 5 feet.
Calming Clam
Tier 1 Fish - Ingredient
Meal Bonus: You gain a +1 bonus to Wisdom saving throws.
Pompano Dolphin
Tier 1 Fish - Base
Meal Bonus: You gain a 1d4 bonus to Charisma skill checks.
Batterillian Cownose Ray
Tier 1 Fish - Base
Meal Bonus: You are unimpeded by difficult terrain.
Karate Fish
Tier 1 Fish - Base
Meal Bonus: You gain a 1d4 bonus to Unarmed Strikes, as well as a +2 bonus to their damage.
Leopard Coral Grouper
Tier 1 Fish - Base
Meal Bonus: You gain +5 feet to your base movement speed.
Red Grouper
Tier 1 Fish - Base
Meal Bonus: You gain a 1d6 bonus to Dexterity (Sleight of Hand) skill checks.
Rainbow Grouper
Tier 1 Fish - Base
Meal Bonus: You gain a 1d6 bonus to Charisma (Persuasion) skill checks.
Tier 2 Fish
Winterworth Barracuda
Tier 2 Fish - Base
Meal Bonus: You gain a 1d6 bonus to attack rolls made with Slashing weapons, and a +3 bonus to damage with them.
Yellowmargin Triggerfish
Tier 2 Fish - Base
Meal Bonus: You gain a 1d6 bonus to attack rolls made with ranged weapons, and a +3 to damage with them.
Birdbeak Dogfish
Tier 2 Fish - Base
Meal Bonus: You are considered under the effects of the Speak with Animals technique.
Flame Angelfish
Tier 2 Fish - Base
Meal Bonus: You gain the Golden Flame technique, and can cast it a number of times equal to your Constitution modifier at no energy cost.
Bonefish
Tier 2 Fish - Base
Meal Bonus: You gain a 1d6 bonus to Constitution saving throws.
Hearty Eel
Tier 2 Fish - Base
Meal Bonus: You gain temporary hit points and energy points equal to 2d10 + your Constitution modifier.
Curt Catfish
Tier 2 Fish - Base
Meal Bonus: You gain strange barbs that sprout from your skin. When you are grappled by another creature the grappling creature takes 2d4 piercing damage at the start of their turn.
Spiny Dogfish
Tier 2 Fish - Base
Meal Bonus: You gain resistance to piercing damage.
Swordy Swordfish
Tier 2 Fish - Base
Meal Bonus: You can deal extra damage equal to double your proficiency bonus on the first attack of piercing or slashing damage that you would deal on your turn.
Spirited Tuna
Tier 2 Fish - Base
Meal Bonus: Your hit point maximum increases by 3d4. If you are at full hit points, they fill to meet your maximum.
Glow Shrimp
Tier 2 Fish - Base
Meal Bonus: Gives you the subtlest ability to see in the dark, providing 30 feet of darkvision.
Iron Bass
Tier 2 Fish - Base
Meal Bonus: You gain a +2 bonus to your armor class.
Jumping Sea Salmon
Tier 2 Fish - Base
Meal Bonus: You gain 2d6 Temporary Energy Points.
Observant Trout
Tier 2 Fish - Base
Meal Bonus: You gain a 1d6 bonus to any Wisdom (Perception) checks you make and a +3 to your passive perception.
Blue Shark
Tier 2 Fish - Base
Meal Bonus: You gain an additional Downtime activity for the day.
Cheetah Ray
Tier 2 Fish - Base
Meal Bonus: You gain a +10 feet bonus to your base movement speed.
Tier 3 Fish
Feisty Sea Salmon
Tier 3 Fish - Base
Meal Bonus: You gain 5d6 Temporary Energy Points.
Courageous Tuna
Tier 3 Fish - Base
Meal Bonus: Your hit point maximum increases by 5d4. If you are at full hit points, they fill to meet your maximum.
Insightful Trout
Tier 3 Fish - Base
Meal Bonus: You gain a 1d8 bonus to any Wisdom (Perception) checks you make and a +4 to your passive perception.
Vigorous Eel
Tier 3 Fish - Base
Meal Bonus: You gain additional temporary hit points and energy points equal to 4d10 + your Constitution modifier.
Giant Hawkfish
Tier 3 Fish - Base
Meal Bonus: You are considered under the effects of the Featherfall Technique. Any creature you are touching is also considered under the effects of the Featherfall technique as well.
Black Marlin
Tier 3 Fish - Base
Meal Bonus: If you have the Armament affinity, your attacks gain a 1d10 force damage bonus to damage. If you do not carry the affinity, they gain a 1d4 force damage bonus.
Vinland Shark
Tier 3 Fish - Base
Meal Bonus: You gain a +2 bonus to your Constitution Score, to a maximum of 20.
Mallethead Shark
Tier 3 Fish - Base
Meal Bonus: You gain a +2 bonus to your Strength Score, to a maximum of 20.
Winterworth Kingcroaker
Tier 3 Fish - Base
Meal Bonus: You can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors.
Tier 4
Spike Shark
Tier 4 Fish - Base
Meal Bonus: You gain immunity to Piercing damage. When you are grappled, spikes pop out from your skin, dealing 2d8 piercing damage to your grappler.
All Seeing Trout
Tier 4 Fish - Base
Meal Bonus: You gain a 1d10 bonus to any Wisdom (Perception) checks you make and a +5 to your passive perception.
Robust Eel
Tier 4 Fish - Base
Meal Bonus: You gain temporary hit points and energy points equal to 6d10 + your Constitution modifier.
Vampire Squid
Tier 4 Fish - Base
Meal Bonus: When you deal damage from an attack, you regain hit points equal to half the damage dealt. This does not work for techniques.
Emperor Snapper
Tier 4 Fish - Base
Meal Bonus: You gain a +4 to your Charisma score, to a maximum of 20.
Dragon Fish
Tier 4 Fish - Base
Meal Bonus: You gain a 2d10 bonus to Charisma (Intimidation) skill checks and a +2 bonus to your AC from scales that seem to grow on your skin.
Slippery Eel
Tier 4 Fish - Base
Meal Bonus: All your speeds increase by 10 feet, and you have advantage on saving throws you make to avoid or end the paralyzed or restrained condition on yourself.
T1 meats:
Jungle Boar Cut
Tier 1 Meat - Base
Meal Bonus: You gain a +2 bonus to Strength (Athletics) checks and advantage on any ability checks made to push, pull, lift, or break objects.
Savannah Antelope Steak
Tier 1 Meat - Base
Meal Bonus: Your base movement speed increases by 10 feet for 1 hour.
Desert Scorpion Tail
Tier 1 Meat - Base
Meal Bonus: You gain a 1d6 bonus to Dexterity saving throws, and advantage on saving throws made to resist poison for 1 hour.
Swamp Crocodile Meat
Tier 1 Meat - Base
Meal Bonus: You gain a 1d6 bonus to attack rolls made with melee weapons, and +2 to damage with them for 1 hour.
Tundra Hare Fillet
Tier 1 Meat - Base
Meal Bonus: You gain a 1d8 bonus to initiative rolls and a +2 bonus to your Dexterity score, to a maximum of 20, for 1 hour.
Forest Wolf Meat
Tier 1 Meat - Base
Meal Bonus: You gain advantage on Dexterity (Stealth) checks and can move silently while traveling at a normal pace for 1 hour.
Small Raptor Meat
Tier 1 Meat - Base
Meal Bonus: You gain a 1d6 bonus to Dexterity (Acrobatics) checks and have advantage on saving throws to avoid being knocked prone for 1 hour.
Herbivore Shanks
Tier 1 Meat - Base
Meal Bonus: You gain 1d8 temporary hit points and can reduce exhaustion by 1 level after completing a long rest.
Pterosaur Wing
Tier 1 Meat - Base
Meal Bonus: You gain a 1d6 bonus to attack rolls made with ranged weapons, and a +3 bonus to damage with them for 1 hour.
Stegosaurus Tail
Tier 1 Meat - Base
Meal Bonus: You gain a +2 bonus to your AC, and any creature that hits you with a melee attack takes 1d4 piercing damage from your hardened skin for 1 hour.
[11:57 PM]
Ankylosaurus Rib
Tier 1 Meat - Base
Meal Bonus: You gain resistance to bludgeoning, piercing, and slashing damage from non-magical weapons for 1 hour.
Velociraptor Claw
Tier 1 Meat - Base
Meal Bonus: You gain a 1d6 bonus to attack rolls made with slashing weapons, and a +2 bonus to their damage for 1 hour.
Sky Pigeon Breast
Tier 1 Meat - Base
Meal Bonus: You gain a 1d6 bonus to Wisdom (Survival) checks and have advantage on any ability check to navigate or avoid getting lost in natural environments.
Jungle Fowl Thigh
Tier 1 Meat - Base
Meal Bonus: You gain a 1d6 bonus to Constitution saving throws and advantage on checks to resist exhaustion for 1 hour.
Cliff Falcon Wing
Tier 1 Meat - Base
Meal Bonus: Your long jump and high jump distances increase by 10 feet, and you take half damage from falling for 1 hour.
Forest Owl Drumstick
Tier 1 Meat - Base
Meal Bonus: You gain darkvision out to 60 feet for 1 hour. If you already have darkvision, its range increases by 30 feet.
Plains Hawk Breast
Tier 1 Meat - Base
Meal Bonus: You gain a 1d6 bonus to Wisdom (Perception) checks and advantage on checks to spot hidden or camouflaged creatures for 1 hour.
Marsh Heron Leg
Tier 1 Meat - Base
Meal Bonus: You can ignore difficult terrain and move through marshy or swampy environments without penalty for 1 hour.
T2 Meats
Savannah Lion Loin
Tier 2 Meat - Base
Meal Bonus: You gain a +3 bonus to attack rolls and +2 to damage rolls with melee weapons, and advantage on Strength (Athletics) checks for 2 hours.
Desert Lizard Steak
Tier 2 Meat - Base
Meal Bonus: You gain resistance to fire damage and advantage on Constitution saving throws against extreme heat for 2 hours.
Swamp Serpent Meat
Tier 2 Meat - Base
Meal Bonus: You gain resistance to poison damage and a 1d8 bonus to saving throws against poison for 2 hours. Additionally, you can hold your breath for twice as long as usual.
Forest Bear Meat
Tier 2 Meat - Base
Meal Bonus: You gain a +2 bonus to AC, and your melee weapon attacks deal an additional 1d4 force damage for 2 hours.
Tundra Elk Roast
Tier 2 Meat - Base
Meal Bonus: Your speed increases by 15 feet, and you have advantage on Dexterity saving throws to avoid being restrained or grappled for 2 hours.
Mountain Goat Haunch
Tier 2 Meat - Base
Meal Bonus: You gain resistance to bludgeoning damage from falling, and you have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks for climbing and jumping for 2 hours.
Triceratops Cut
Tier 2 Meat - Base
Meal Bonus: You gain a +3 bonus to Constitution saving throws, and once per short rest, you can charge in a straight line up to 20 feet, dealing 2d6 bludgeoning damage to any creature in your path.
Brontosaurus Strip
Tier 2 Meat - Base
Meal Bonus: You gain advantage on Strength (Athletics) checks, and your carrying capacity is doubled for 2 hours. Additionally, you have advantage on saving throws against being knocked prone.
Pteranodon Breast
Tier 2 Meat - Base
Meal Bonus: You gain a 1d8 bonus to attack rolls with ranged weapons, and your long-range attacks have no disadvantage for 2 hours.
[12:01 AM]
Allosaurus Steak
Tier 2 Meat - Base
Meal Bonus: You gain a +3 bonus to damage rolls with slashing weapons, and a 1d6 bonus to attack rolls made against creatures larger than you for 2 hours.
Brachiosaurus Ribs
Tier 2 Meat - Base
Meal Bonus: You gain advantage on Constitution saving throws, and your hit point maximum increases by 2d10 for 2 hours.
Spinosaurus Fillet
Tier 2 Meat - Base
Meal Bonus: You gain advantage on attack rolls made while swimming, and your swim speed increases by 20 feet for 2 hours. You also gain resistance to water-based damage (acid or cold).
Griffon Wing
Tier 2 Meat - Base
Meal Bonus: You gain a 1d6 bonus to Wisdom (Perception) checks, advantage on attacks made from higher ground, and can leap 20 feet horizontally without needing a running start for 2 hours.
Desert Eagle Breast
Tier 2 Meat - Base
Meal Bonus: You gain a 1d6 bonus to Wisdom (Survival) checks, advantage on attacks against creatures of the air, and you gain resistance to lightning damage for 2 hours.
Snowy Owl Drumsticks
Tier 2 Meat - Base
Meal Bonus: You gain darkvision out to 120 feet, and you have advantage on Wisdom (Insight) and Dexterity (Stealth) checks for 2 hours.
River Crane Thigh
Tier 2 Meat - Base
Meal Bonus: You gain a 1d6 bonus to Dexterity saving throws and can move across water without sinking or needing to make a check for 2 hours.
Mountain Roc Wing
Tier 2 Meat - Base
Meal Bonus: Your carrying capacity for flight is doubled, and you gain advantage on Dexterity saving throws to avoid being knocked out of the air for 2 hours.
Savannah Vulture Breast
Tier 2 Meat - Base
Meal Bonus: You gain advantage on Constitution saving throws against disease, and you are immune to the poisoned condition for 2 hours. Additionally, you have advantage on Wisdom (Perception) checks to locate injured creatures.