Level requirements implemented for ranked consumables (both in purchase and use)
Level 5: Greater
Level 9: Superior
Level 13: Supreme
Bandages
Specially made medical bandages lined with restoratives to help the recipient quickly recover from devastating injuries. Applying a bandage to yourself takes a bonus action while applying one to another creature is an action. A bandage is consumed upon use.
Bandage HP Regained Cost Bulk
Bandage 2d6+5 2,000 Berri Ⓑ ·⁵
Greater Bandage 3d6+10 6,000 Berri Ⓑ ·⁵
Superior Bandage 5d6+15 18,000 Berri Ⓑ ·⁵
Supreme Bandage 7d6+20 35,000 Berri Ⓑ¹
Colas
A SUPER cool beverage designed to get your energy back. Consuming a Cola takes a bonus action or an action if applying it to another creature. A Creature who drinks a Cola regains Energy points equal to the quality of the Cola consumed. A creature can only regain energy artificially in this way a limited number of times. You can regain energy using this consumable 5 times per long rest. If you would attempt to consume a Cola any additional time after this use limit, you spend 1 Energy die, and regain 1d4+1.
Cola Energy Regained Cost Bulk
Cola 2d6+5 2,000 Berri Ⓑ ·⁵
Greater Cola 3d6+10 6,000 Berri Ⓑ ·⁵
Superior Cola 5d6+15 18,000 Berri Ⓑ ·⁵
Supreme Cola 7d6+20 35,000 Berri Ⓑ¹
FIRE BOMB
Fire Bombs are palm-sized, spherical, and extremely deadly explosive heat-based weapons. In addition to being surprisingly powerful for their size, they can only be turned off by whoever turned them on. Fire Bombs have a range equal to 30 feet + your Strength modifier x 5. As an action, you can throw a Firebomb at a point you can see within range. Each creature within 10 feet must make a Dexterity saving throw. A creature takes 5d6 fire damage on a failed save, or half as much as on a successful one. Additionally, on a failed save, the creature is knocked prone and gains the burned condition. All combustible and flammable items that is not held or worn, also is set afire.
Item Save DC Damage Cost Bulk
Fire Bomb 15 4d6 Fire 2,000 Beri Ⓑ ·⁵
Greater Fire Bomb 18 7d6 Fire 6,000 Beri Ⓑ ·⁵
Superior Fire Bomb 21 10d6 Fire 18,000 Beri Ⓑ ·⁵
Supreme Fire Bomb 24 13d6 Fire 35,000 Beri Ⓑ¹
Grease Bottle
This small glass bottle contains a thick, oily substance that is highly flammable. As an action, you can throw the bottle up to 20 feet + your Strength modifier x 5, shattering it on impact. When the bottle breaks, it releases the grease, covering a 10-foot square area, centered on the point where the bottle shattered. The grease remains slippery and flammable for 1 minute or until ignited.
Any creature that enters the area or starts its turn there must succeed on a DC 13 Dexterity saving throw or fall prone. A creature that succeeds on this saving throw can move through the area at half speed for the duration.
If the grease is ignited (such as by a fire source or a spark), it burns for the remaining duration, dealing 2d6 fire damage to any creature that enters the area or starts its turn there. All combustible and flammable materials in the area that are not being held or worn are also set ablaze.
Item Save DC Damage Cost Bulk
Grease Bottle 13 2d6 Fire 10,000 Beri Ⓑ¹
Snake Oil
This small jar contains a thick, green liquid with a pungent smell. As an action, you can coat a weapon or ammo with the oil. For the next hour, any hit with the coated weapon deals extra poison damage.
Item Save Damage Cost Bulk
Snake Oil 1d4 Poison 8,000 Beri Ⓑ¹
Greater Snake Oil 2d4 Poison 16,000 Beri Ⓑ¹
Superior Snake Oil 3d4 Poison 32,000 Beri Ⓑ ·⁵
Supreme Snake Oil 4d4 Poison 64,000 Beri Ⓑ¹