A mixed race of Giant-Fishmen hybrids, the cross between them has reduced the size of their Giant Heritage, but are on average larger than most Fishmen. Granting them amazing underwater capabilities and the strength of Giants all in one. They tend to look like smaller giants with subtle aquatic traits but not as visible as normal Fishman such as webbed hands and feet.
Ability Score: +2 STR or DEX, +1 CON.
Size: Large
Speed: 35 ft land, 35 ft water
Competitive: When you roll initiative you may choose an enemy to be your rival. As long as they stay within 100 ft of you. You have advantage on check to discern their location, and may choose to take your turn immediately before or after their turn each round.
Groggy Ball: Thrown weapons you use double their short and long ranges. Additionally they have +1 to accuracy and damage rolls. This bonus increases to +2 at level 11.
Strength of Five: Giant's blood flows through you giving you part of their strength. You have advantage against effects that would push you. At level 11 you gain advantage on checks versus being knocked prone