Flutterby (JP: ジゼリーナ)
Base grade: ★★★★
Element: 🌟 Light
Type: Support
At a glance: A familiar that provides a variety of buffs for both you and your party, its usefulness will depend on how you prioritize specific aspects of your build.
The data in this hub is focused on the east Asia servers (Korea/Japan/Taiwan). As of March 2024, this site is no longer being updated.
Base grade: ★★★★
Element: 🌟 Light
Type: Support
At a glance: A familiar that provides a variety of buffs for both you and your party, its usefulness will depend on how you prioritize specific aspects of your build.
Gacha
✔
Egg hatching
✔
Taming
❌
Other
❌
At level 1, 4★:
Total CP: 16,117
Attack: 463
Defense: 463
HP: 3,873
Dodge: 429
Accuracy: 429
Critical: 429
Critical resistance: 429
At level 1, 6★:
Total CP: 25,868
Attack: 743
Defense: 743
HP: 6,212
Dodge: 689
Accuracy: 689
Critical: 689
Critical resistance: 689
Each awakening level boosts stats by:
Attack: +78
Defense: +78
HP: +650
Dodge: +72
Accuracy: +72
Critical: +72
Critical resistance: +72
Reduces skill cooldown times for you and your party. Reduces crit damage based on your familiar build.
At 0 Awakening:
Reduces light familiar skill cooldowns by 1%.
For party members, reduces light familiar skill cooldowns by 0.5%.
For each light familiar in your build, reduces crit damage by 3%.
At 10 Awakening:
Reduces light familiar skill cooldowns by 5%.
For party members, reduces light familiar skill cooldowns by 2.5%.
For each light familiar in your build, reduces crit damage by 9%.
Duration: 7 seconds
Cooldown: 37 seconds
Increases your normal attack and skill accuracy, and increases both you and your party's movement speed.
At 0 Awakening:
Increases normal attack and skill accuracy by 10%.
Increases you and your party members' movement speed by 20% and mount movement speed by 10%.
At 10 Awakening:
Increases normal attack and skill accuracy by 20%.
Increases you and your party members' movement speed by 40% and mount movement speed by 10%.
Duration: 5 seconds
Cooldown: 40 seconds
Provides a barrier to nearby familiars that heals them for a slight amount when broken.
At 0 Awakening:
For 5 seconds, grants nearby familiars a barrier worth 15% of their max HP.
When the barrier breaks, heals that familiar for 2.5% of their max HP.
At 10 Awakening:
For 5 seconds, grants nearby familiars a barrier worth 30% of their max HP.
When the barrier breaks, heals that familiar for 5% of their max HP.
Its passive is similar to Thumbelemur, but can be used instead of (or alongside) it if you want movement and attack buffs. Less useful for rogues who can already buff themselves/the party but can be valuable for other classes.
Boosting normal attack and movement speeds are more useful against bosses when you want to damage it as fast as possible but also be able to move out of the range of its attacks. For farming, Thumbelemur's heal will probably be a better use for a support slot.
If you don't have a rogue to buff your attack/movement speed, this can be considered instead, if you are using an all-light build. Reducing crit damage can also help mitigate attacks.
Provides a barrier that then turns into a small heal, but has a longer cooldown time compared to dedicated healer types. Will more likely complement another healer instead of replacing it.